Title: The Gathering: Reckoning
Description: Data Files
Kaiser Dragoon - September 19, 2004 11:58 PM (GMT)
Subject: Jehuty
Type: Bio Merged Human and True Guyver Organism
Height: Human: 6’ Organism: 15'
Weight: Human: 175 lbs Organism: 1.7 tonnes
Age: appears to be in mid 20’s roughly 23.
Physical Description (Human)
Jehuty has a fierce and ominous appearance, his thick hair that goes down past his shoulders is a blood red crimson colour with fiery streaks of jet black and orange. His eyes are a haunting neon green in colour but will often swirl into a haunting black and scarlet colour when emotionally provoked, via through stress or any other form of emotional stimulation. His physique is beyond the human norm. Even now he has taken on stronger traits of his darker heritage. His ears are like that of a dark elf, along with his teeth, his canines have become rather sharp and his nails can mutate into claws able to slash through all forms of organic material.
Physical Description (Organism )
The easiest method to describe Jehuty is a demon. The impressive beast stands at a towering 15 feet tall with his ominous appearance. Jehuty has a single blade on each forearm that is unlike any other blades, it is the main blade but there are other blades that branch from it. Jehuty has two tails and four dragon wings composed entirely of Trans-Energy with claws for fingers and toes he truly is a demon. The armour is hell black with hellish like red flames that are stylized across the armour.
Strength
Jehuty has always been a very formidable opponent; his tactics rely on his brute strength and nearly unmatchable speed to overwhelm his opponents. Jehuty’s present level of strength is 30x. However this is his base strength and can be extended to 35x that of a normal Guyver when Jehuty sees fit.
Speed
Jehuty has become a warrior built around the notions of tremendous speed and strength he is able to move at speeds of 2600 MPH on land and 3000 MPH in air, while in space it can be boosted to 3400 MPH. However Jehuty relies primarily on ambush style techniques and his Trans abilities, but will often through his opponents out of habit by using his speed to match them and to dazzle their Hypersenses.
Agility
Jehuty’s mind is able to react to incoming threats within seconds granting him incredible reaction time. His natural senses even in his human form are beyond any means of normal. Jehuty reacts at speeds nearly 30x that of a standard Guyver and continues to increase with every battle.
Durability
Jehuty is able to withstand tremendous levels of punishment and continue to fight at his base strength level. His armour is so highly adaptive due to the organism nature that multiple energy based attacks of an opponent will quickly become ineffective and counter the attacks or in the worst case for the opponent absorb the energy. Even melee weapons like blades will eventually lose their effectiveness as the armour mutates to adapt and eventually all that remains is the physical impact of the blade. Jehuty’s shielding is composed of gravitational, psionic, Trans-Energy, and temporal shields that tremendously reduce the damage he incurs, able to withstand 35x that of a standard Guyver.
Hyper Senses
Jehuty’s Hypersenses are incredibly accurate and are able to track single targets within a solar system and if need be follow it through teleportation methods. He is able to quickly detect Guyver like beings at 100 km away but other spices are found at much closer range believed to be 30 km.
Weapons
Head Laser
A very heavily powered weapon within Jehuty’s arsenal, it has the strength of 14x that of a gigantic and fired in rapid succession is reduced to 8x that of its general strength. Jehuty is also able to redirect tremendous levels of power via Trans-Energy into the Head Laser and release a single narrow beam of 28x that of a gigantic but this charge time requires a few moments to compile, and he must remain motionless whilst charging.
Pressure Cannon
A weapon Jehuty rarely will use and is only considered 3x that of a Gigantic, however Jehuty can triple its power given a moment to charge and can be released with one hand or double again with both hands.
Sonic Emitters
Jehuty has begun to use this weapon more often in a far less defensive and far more offensive weapon. He is able to generate vortexes and other sonic abnormalities along with the strength to liquefy matter within a ten-foot radius in conjunction with extreme emotional stress but is very taxing to perform. This weapon is believed to be 40x that of a Gigantic
Eraser Beam Cannon
an upgrade of a former weapon Jehuty possessed while he was still a fledgling. It is a weapon that can be fired in a projectile fashion or in spherical form if Jehuty so desires, and charged separately in each palm if Jehuty concentrates. This Eraser Beam Cannon cannot be fired in rapid succession and the raw power of 8x that of a Guyver Mega Smasher.
Trans-Beam
Although it was once known as the Plasma Beam, the Trans-Beam is the mysterious mutational upgrade found once Jehuty entered this alternate universe. This beam is fired from either of Jehuty’s eyes of unfiltered Trans-Energy which cannot exist within this type of space therefore it has the explosive force of 40x that of a Head Laser.
Trans-Blades
These blades are composed entirely of Trans-Energy and are unlike any blades seen before. It is similar to the concept of living fire, even in a retracted form of non-combat these blades can wreak havoc in the ambient vicinity if Jehuty sees fit. The Trans-Energy is foreign to this environment and is quite powerful, Jehuty is able to match and beat all forms of blades without much effort, and is able to redirect further energy through the blades to improve them if necessary. Jehuty’s blades are generally a fiery crimson or a nightmarish black, or a combination of both colours along with streaks of orange.
Trans Claws
Jehuty’s clawed fingers are able to extend outward to seven feet like machetes. This Biomorphic Claws are constructed of Trans-Energy and have the ability to drain energy from his opponents or to electrocute his opponents with a blast of concentrated Trans-Energy that immolates the target’s internal organs and causing molecular instability.
Spider Thread
Jehuty has a large crystalline orb on each forearm found on the forearm behind the wrist which produces a thin whip like beam of Trans-Energy that cannot be blocked by conventional weapons, only high powered shields are able to repel them for a time.
Hell Fire
Jehuty is able to launch streams of Trans-Energy, which looks as though it is fire from hell itself at his opponents, these temperatures reach recorded levels seen in the hottest of all stars such as White Dwarfs. This flames cause explosions in both space-time and make it impossible for enemies to escape in Hyperspace in the effected vicinity.
Zeifer Axe
Jehuty’s customized weapon, it is an axe composed of his own tissue and Guyver Organism flesh that is double bladed with each blade composed of Trans-Energy. This weapon is able to cut through many other types of blades not only because of the Trans nature but due to the tremendous force Jehuty is able to swing and or throw this weapon. At speeds exceeding Mach 13 for both throwing and swinging.
Mega Smashers
Jehuty does not readily employ the usage of his Mega Smashers often; he has no real use for them in his own opinion. Jehuty believes in tearing his opponents his apart with his bare claws and not have the fight come down to who has the stronger mega Smasher. Jehuty’s Smasher attack is believed to be recorded at 36x that of a Guyver but could possibly be increased with further mutations.
Unique Abilities
Special Note
Jehuty is far from any other type of Guyver known to this present date, because of the Guyver Organism nature Jehuty is able to evolve, he has done so twice before and with those two evolutions has improved exponentially, and will continue to mutate until he reaches perfection…
Tails
Jehuty has not one, but two tails which are composed completely of Guyver Organism. Thus these two tails are able to regenerate at incredible speeds and are able to extend to whatever length’s Jehuty deems fit. Along their tips of the tails there are Trans-Blades found in any type of pattern Jehuty requires at the time. Each tail is able to generate a Trans-Portal and travel through the dimensions to appear anywhere Jehuty requires of them, he especially likes having them ambush his opponents from behind. Their constructing strength is far beyond anything seen to date. When bound by both tails the pressure it exerts is able to crush all forms of armour. The armour is also coated in a micro shield that increases durability and makes it much harder to slash and hack free from.
Trans-Wings
Not unlike the Trans-Blades, the wings are composed entirely of this unique substance. They are truly a sight to behold, as they are composed entirely of this dark dazzling flames, however these flames have no impact upon Jehuty’s own armour and strangely enough the same is true for his recognized allies. It is believed the wings are connected to his Control Medallion and register friend from foe. He is also able to redirect the energy from his wings into his environment, which can cause tremendous damage or lash out with his wings at an opponent and immolate their flesh.
Trans-Teleportation
Jehuty no longer uses Hyperspace to travel, his body has become accustomed to its home dimension of Trans-Space and can now travel anywhere at anytime through his native dimension within seconds. Though a Trans-Orb is unneeded it allows Jehuty to bring others through Trans-Space and protect them from the highly raw and destructive energies of his native dimension. To protect his travel companions the Trans-Orb generates a continuous stream of Trans-Mist to protect their bodies. The Trans-Mist itself is a very powerful tool in combat. The black mist is composed of unknown compounds but is able to disorient Hypersenses and telepathic scanning abilities to those who are within the mist. Although the mist eventually evaporates within a few minutes it can still render Jehuty’s opponent’s blinded as he moves in for the kill.
Guyver Hypnosis
Jehuty’s abilities of hypnosis due to the virus has undergone significant changes. Jehuty is now able to take a firm hold of Guyver as strong, if not stronger then him within his mind. To do this Jehuty submerges himself in his True Organism nature and becomes fully merged with his Organism nature for a temporary period of time during the hypnosis and is able to play havoc with opponent’s minds, including add or remove memories and with enough force Jehuty is able to physically take over opponents body movements for a very short period of time.
Angelus Rage
Since his usage of this ability it has evolved once more. The former consequences of using this ability have been overcome through further merger of the host and the organism. Jehuty must still only remain in this form for no more then 30 minutes, now Angelus no longer exists, only Jehuty but this is far more devastating, Jehuty’s conscious and morals are unbelievably less then the Guyver Organism Angelus was. In this state Jehuty exhibits his real nature, he is brutally efficient and ruthless with no care for anything around him. There is no delay between action and thought while in this form, Jehuty’s power is consistently doubling and tripling while he remains in this form for the full thirty minutes up until the last possible moment. If Jehuty remains in this form for longer then the known timeframe his mind will permanently be bound to that state and remain a true demon with no conscious or limits.
Subject: Nephtis
Type: Bio Merged Human and True Guyver Organism
Height: Human: 5’11” Organism: 14'
Weight: Human: 140 lbs Organism: 1.4 tonnes
Age: Appears to be in mid 20’s roughly 23.
Physical Description (Human)
Nephtis is the embodiment of beauty, which is a stark contrast to her lover Jehuty. She has been described as an angel from heaven on more then one occasion. She has a very alluring and seductive appearance with the ability to catch all men eyes’. She has literally glowing blonde hair with streaks of cerulean highlighting her form. The hair is down past her shoulder near the small of her back. Her eyes have since mutated from the once prominent neon green to a warm azure colour. Since her last mutation her body has become less human per say and more celestial, she now has elf like ears.
Physical Description (Organism)
Nephtis, even in her armour appears to be serene and angelical. She floats with the grace of a heavenly being and her presence alone appears to be the only method to tame the demon, Jehuty. Her armour is a soft blue and white colouration pattern. Her armoured form is not by any means ominous, rather it is comforting and soothing to the mind. Along her body she has angelic symbols and glyphs that appear to resemble the ones found within biblical references to the archangel Michael. These intricate patterns run throughout her armour. She also has a key difference; her wings are far from devilish and look to be feathery when composed of the Trans-Energy.
Strength
Nephtis is by far one of the most deadly warriors to exist, she is equal to Jehuty in strength at 30x that of a Guyver and can now boost to the limit of 35x that of a standard Guyver. She is by far one of the strongest but will use her tactical mind to prove even better in melee combat.
Speed
Although Jehuty is extremely fast, Nephtis is by far his superior. She has been able to outclass Jehuty at speeds of 3000 MPH on land and pushing it to 3500 MPH in air and while in space 4100 MPH. Her speed combined with her excellent strength factor and keen mind makes her incredibly proficient in combat.
Agility
Nephtis’ mind is able to react to incoming threats within seconds granting her incredible reaction time. Her natural senses even in her human form are beyond any means of normal. Nephtis reacts at speeds nearly 30x that of a standard Guyver and continues to increase with every battle.
Durability
Nephtis is able to withstand tremendous levels of punishment and continue to fight at her base strength level. Her armour is so highly adaptive due to the organism nature that multiple energy based attacks of an opponent will quickly become ineffective and counter the attacks or in the worst case for the opponent absorb the energy. Even melee weapons like blades will eventually lose their effectiveness as the armour mutates to adapt and eventually all that remains is the physical impact of the blade. Nephtis’ shielding is composed of gravitational, psionic, Trans-Energy, and temporal shields that tremendously reduce the damage she incurs, able to receive 35x the punishment of a standard Guyver.
Hyper Senses
Nephtis’ Hypersenses are incredibly accurate and are able to track single targets within a solar system and if need be follow it through teleportation methods. She is able to quickly detect Guyver like beings at 100 km away but other spices are found at much closer range believed to be 30 km.
Weapons
Head Laser
It has the strength of 14x that of a gigantic and cannot fire it in a starburst pattern, for such long range attacks she has other methods to inflict even more damage.
Pressure Cannon
A weapon Nephtis rarely will use and is only considered 3x that of a Gigantic, however Nephtis can triple its power given a moment to charge and can be released with one hand or double again with both hands.
Sonic Emitters
Nephtis has no real use for this weapon, so she has only powered to the level of 30x that of a Gigantic.
Eraser Beam Cannon
An upgrade of a former weapon Nephtis possessed while she was still a fledgling. It is a weapon that can be fired in a projectile fashion or in spherical form if Nephtis so desires, and charged separately in each palm if she concentrates. This Eraser Beam Cannon cannot be fired in rapid succession and the raw power of 8x that of a Guyver Mega Smasher.
Trans-Blades
These blades are composed entirely of Trans-Energy and are unlike any blades seen before. It is similar to the concept of living fire, however Nephtis’ blades are much less harsh in appearance and look as though they were marvellously crafted and are a blue, and white flame. The blades are equal to Jehuty’s in all forms.
Spider Thread
Nephtis not only has these orbs located on her ankles as they first evolved but also generated two on her wrists as well. The orbs found on her ankles are slightly stronger and are used as an excellent way to trap her opponents while lacerating them or slash them with every kick she delivers.
Trans-Feathers
During her last mutation she evolved four enormous angelic like wings composed of Trans-Energy but appears to be composed of feathery like facets. These facets can be flung at opponents that are able to shred through any unprotected foe and cause tremendous strain on heavily shielded targets.
Seraph Bow
She derived this weapon directly from the Zeifer Axe and it can bee seen by the physical similarities to the other weapon. This weapon’s true strength is its long range combat but with her lightning quick reflexes it can also be used in close combat as well. The arrows of the bow are Trans-Energy in nature can only be used in the vacuum of space where the Trans-Energy will not explode.
Zeifer Axe
Nephtis is also able to use the axe with the same deadly force as Jehuty.
Mega Smashers
Similar to Jehuty but requires half of the charge time. This weapon is 26x that of a normal Guyver and also rarely uses this weapon and opts to use her hand to hand combat.
Unique Abilities
Special Note
Nephtis is far from any other type of Guyver known to this present date, because of the Guyver Organism nature Nephtis is able to evolve, she has done so twice before and with those two evolutions has improved exponentially and will continue to evolve until she reaches perfection.
Healing
Nephtis has the unique ability to transfer energy from other dimensions such as hyperspace and raw Trans energy and convert it into easily usable energy for an ally to rebuild their lost reserves and to heal near fatal wounds. She can heal any type of fatal wound as well. As long as the damage is fresh, and within a span of ten minutes, she can repair Control systems of both Guyvers and Zoaforms.
Trans-Wings
Not unlike the Trans-Blades, the wings are composed entirely of this unique substance. They are truly a sight to behold, as they are composed entirely of this beautifully dazzling wings that appear to look like angelic feathers, however these flames have no impact upon Nephtis’ own armour and strangely enough the same is true for her recognized allies. It is believed the wings are connected to his Control Medallion and register friend from foe. She is also able to redirect the energy from his wings into his environment, which can cause tremendous damage or lash out with his wings at an opponent and immolate their flesh.
Trans-Teleportation
Nephtis no longer uses Hyperspace to travel, his body has become accustomed to its home dimension of Trans-Space and can now travel anywhere at anytime through his native dimension within seconds. Though a Trans-Orb is unneeded it allows Nephtis to bring others through Trans-Space and protect them from the highly raw and destructive energies of her native dimension. To protect her travel companions the Trans-Orb generates a continuous stream of Trans-Mist to protect their bodies. The Trans-Mist itself is a very powerful tool in combat. The blinding white mist is composed of unknown compounds but is able to disorient Hypersenses and telepathic scanning abilities to those who are within the mist. Although the mist eventually evaporates within a few minutes it can still render Nephtis’ opponents blinded as he moves in for the kill.
Guyver Hypnosis
Nephtis’ abilities of hypnosis due to the virus has undergone significant changes. Nephtis is now able to take a firm hold of Guyver as strong, if not stronger then her within her mind. To do this Nephtis submerges herself in her True Organism nature and becomes fully merged with her Organism nature for a temporary period of time during the hypnosis and is able to play havoc with opponent’s minds, including add or remove memories and with enough force Nephtis is able to physically take over opponents body movements for a very short period of time.
Athena Rage
Since her usage of this ability it has evolved once more. The former consequences of using this ability have been overcome through further merger of the host and the organism. Nephtis must still only remain in this form for no more then 30 minutes, now Athena no longer exists, only Nephtis but this is far more devastating, Nephtis’ conscious and morals are unbelievably less then the Guyver Organism in this state. In this state Nephtis exhibits her real nature, she is brutally efficient and ruthless with no care for anything around her. There is no delay between action and thought while in this form, Nephtis’ power is consistently doubling and tripling while she remains in this form for the full thirty minutes up until the last possible moment. If she remains in this form for longer then the known timeframe her mind will permanently be bound to that state and remain so for the rest of her life.
Subject: Tyrant
Type: Bio Merged Zoalord and True Guyver Organism
Height: Human: 511’ Zoalord: 11’7 Organism Zoalord: 14'
Weight: Human: 167 lbs Zoalord: 976 lbs Organism Zoalord: 1.01 tonnes
Age: 18
Physical Description (Human)
Due to the final evolution Tyrant underwent as a Zoalord in his previous host, also known as Diablos, Tyrant has remained close to this human resemblance of an atypical North American male, however he has amethyst cat slit eyes due to the Bio Merging process. His hair is jet black except for dark purple streaks that were once silver, the hair itself runs down to the middle of his back. His physique is comparable to Jehuty’s with strong well defined muscles carved from his Zoalord and his alternate Goddess like genetics, he has the elf like ears and since his merging with the Guyver Organism, it has completely rewired his body. He is still able to use all of his Zoalord abilities in human form but are enhanced by the Organism and it is unsure what this Organism hardwiring process will effect his future growth.
Physical Description (Zoalord)
Tyrant is unlike any other. He appears as most plainly described as, a crimson black demon. He has large horns on his head, a rather large angular like face that extends forward and is rather ominous. He has long sharp jagged fangs. Long hooked claws, three Vibrational Blades of a very unique nature along his forearms, his arms and legs are resilient to Vibrational material. He has a pair of large bat like wings that extend outward to an incredible length. On the thumbs of these wings are large hook like talons. Tyrant also has a long tail that is rather thick and able to crush opponents like a boa constrictor. The tip of the tail has a long curved blade like a scythe. His colouration pattern is generally black. Though he does have deep scarlet colourations along his chest and on the insides of his forearms and his clawed feet.
Physical Description (Organism-Zoalord)
Tyrant’s Guyver Zoalord form is the only one accessible. Due to the genetic hardwiring into his body, the Guyver unit can only be activated once Tyrant accesses his Zoalord form, he is able to activate both at the same time and appear to access the armour in his human form, only to finish the transformation in his Guyver Zoalord body. In this form he resembles Jehuty with most characteristic traits but is still very early in the mutation of his unit, it is still a fledgling and is capable of going a path neither Nephtis nor Jehuty have taken. He has armour colouration pattern of dark purple and black, and went through no heavy changes when receiving the armour to his appearance except his cloak like extensions on his shoulders and is still awe inspiring at 14 feet
Strength
Due to the rewiring and hardwiring of the Organism into Tyrant’s Zoalord DNA, his strength has been severely reduced while he undergoes these changes. Since the Organism is a fledgling it must undergo the mutation processes in order to regain its former strength and due to the genetic heritage of the former host produce new and various other weapons. Tyrant is 11x that of a standard Guyver but is able to augment it to 1500 men if the need is present.
Speed
Tyrant’s speed is able to be considered that of 1,200 MPH without using his innate gravitational abilities, in the air it is believed to be 1,700 MPH in air. With gravitational energies Tyrant is able to move at Zoalord teleportation speeds.
Agility
Tyrant is very agile for his size and is believed to be approximately 7x that of a standard Guyver.
Durability
Tyrant is very resilient to damage. The armour can be considered the subject’s literal skin, when the armour is active and quickly adapts to all forms of physical and energy based attack. Energy weapons quickly become ineffective as the Guyver Organism is free from the constraints of the Control Crystal and adapts at a much higher rate then other Guyver armour. The shields Tyrant is able to use are also remarkable in sheer strength, Tyrant is able to combine his natural affinity for gravity energy with Zoalord like body shields along with the Organism’s natural bio electric field to prevent levels of damage up to 15x that of a standard Guyver.
Hyper Senses
Tyrant’s Hypersense are approximately 15x that of a standard Guyver in range due to his Zoalord augmentation.
Weapons
Head Crystal
It is a highly focused beam of gravitational energy that is considered to be 7x stronger then a Gigantic unit. It can be fired in rapid succession but the power is reduced to 4x. If Tyrant focuses a beam it will be nearly 14x that of a standard Guyver.
Pressure Cannon
Due to the natural affinity Tyrant has to gravity this weapon is supercharged to the level of 20x that of a regular Guyver. It is believed that Tyrant can double this if he focuses the gravitational energies around him, or produces his own for an extra thirty seconds.
Graviton Emitters
Through the merger of the Organism and Tyrant’s Zoalord form, the Sonic Emitters were mutated once he reached this universe and have become Graviton Emitters, able to produce graviton shears. Similar to the sonic waves produced by the sonic emitters, however these graviton shears are capable of doing significantly more damage to the target and are rated at 15x that of a standard Sonic Emitter.
Polymorphic Vibrational Blades
Tyrant has two sets of three unique blades similar to Jehuty’s when he was first born, they appeared to be rigid but are rather polymorphic in nature and are located along his forearms. They are able to extend outward especially the final third blade, in which branch blades are able to sprout from and are able to sheer off Gigantic style blades with ease.
Cloak Extensions
These cloak extensions are able to generate an extra protection to Tyrant by redirecting energy and physical attacks. However they can also be used in many offensive tactics as well. Combined with his shielding Tyrant is able to increase his overall strength durability by an extra 40%.
Mega Smashers
Tyrant’s Mega Smashers are unique in comparison to Jehuty or Nephtis’ because they are more fully developed and due to the Zoalord energies that run through his system. Due to the unique and specialized energies the Mega Smasher beam is not composed of standard bio energy, but rather quantum and multidimensional energies that produce a far more destructive payload and are rated at 15x that of a standard Guyver. Due to their unique energies, shielding becomes destabilized if exposed to the energy for more then three seconds and disrupts opponent’s means of teleportation of any various method.
Unique Abilities
Special Note
Tyrant is a very unique individual; he merged with a Guyver Organism as his previous host, Diablos, a Master Zoalord with Alkanphel heritage and that of an extra dimensional goddess. Upon entering this universe the Organism began to rewrite, and hardwire itself into Tyrant’s new genetic code. Thus, all of his former powers have been reduced drastically and nearly all of his Zoalord properties are unable to be accessed. The mutation cycle has yet to fully develop, and it is believed over time Tyrant will regain the use of his Zoalord powers but combined with Organism strength along with deeply hidden God abilities buried deep in his lineage.
[b]Tail
Tyrant’s tail is not completely constructed of Organism tissue like Jehuty’s therefore if severed it does take time to regenerate bones and muscle tissue. However it is quite strong for its size and is able to thrash about with effectiveness proportional power to his current level of power.
Wings
Tyrant’s wings are not composed of Trans-Energy but are able to deflect and augment his defensive and offensive capabilities.
Teleportation
Tyrant is able to use his Zoalord lineage to teleport himself where he sees fit, but is not able to move at such speeds as Jehuty or Nephtis using their Trans-ing abilities.
Aragorn Rage
Now merged with the Organism, and due to the host’s advanced genetic structure the usual evolutionary steps to reach this level have been skipped, in this form Tyrant’s persona merges with the Organism’s own, to a spectacular degree, it has the same effects and abilities as either Nephtis or Jehuty by exponentially increasing his power for a total of thirty minutes before losing himself permanently to this inhuman state of mind for eternity.
I'll add Kjata's Data File when I finish reconfiguring it, until then I'll keep him shy of combat, a lucky break for some of ye.
The Anti Organism Data Files will go up next, apparently I have too much text :rolleyes: so I'll put them up after someone else posts, and then add Kjata's after that.
Riven - September 20, 2004 03:31 AM (GMT)
Gathering RPG Datafile
=================================
Subject: Human merged with a True Guyver Organism
Host Name: No Longer Valid
Codename: Shinku
Age: 18
Sex: Female
Unarmored Height: 5ft 7
Armored Height: 10ft
Weight:
Hair: Metallic Crismon Red, Wasit length
Eyes: Crimson red Cat-like eyes
Power Lv: Uknown at this time
Nationality: Appears to be Asian American
Status: Unclear at this time
=================================
Description: When she was a normal human, Shinku had studied
various forms of martial arts, having been the only female
member of a shoalin temple in China. When she had learnt all
that she could, she left the temple to study other forms and
eventually created her own unique style which she won't teach
to anyone. Everything was going right in her life, but then
out of no where she was abducted by a Creator Weapons Research
team and used as a test subject. Before the Creators could
perform they're original experiment on her, she attempted to
escape and in the process, accidently merged with a true Guyver
Organism and was reborn as Shinku. She doesn't seem to rememer
anything from before the mergance except for her abilities in
hand to hand combat
Human Physical Description: Shinku appears to be an oridnary
girl with metallic crimson red hair that falls down just below her
waist and she has Crimson red, cat like eyes. She appears to be 18
however Shinku can't remember how old she was when she merged with
the Guyver organism, so her true age is unknown. She has taut muscles
and has the look of a warrior about her, though she isn't without
femine look about her either. She usually wears a black tank top
black combat pants, black steel capped boots and a crimson red leather
overcoat. One should note that when she gets angry in her human form
her viens turn a metallic red and her eyes glow as well.
Armored Description: Her armor is a metallic crimson red, with
black inbetween. She has blades on her arms that also have the dual
purpose of acting as shields to deflect incoming attacks and although
these blades look awfully clumbersome, Shinku can fight quiet gracefully
with them. In armored form she appears to be some kind of mix between
an an angel and demon, though her basic features fall towards the later.
=================================
Recorded Abilities
=================================
Strength ~ The organism has given Shinku the strength of around
1500 men.
Speed ~ The organism has increased Shinku's reflexes way beyond
that of a normal guyver, and has increased her ground speed to
about 1200mphs and her flight speed is close to 1700mphs.
Agility ~ Shinku has the agility of a cat, she's probably 7-8x
a standard guyver.
Durability ~ The organism is capable of adapting to each attack
used on it and they quickly become ineffective against it. The
Organism’s natural bio electric field to prevent levels of damage
up to 15x that of a standard Guyver.
Sensory System ~ Approximately 15x that of a standard guyver in
all aspects.
Weapons:
Head Laser ~ Mounted in her forehead, Shinku has a laser crystal
which shoots out a crimson colored blast at 7x that of a Gigantic
Guyver, it can be fired in rapid succession though the power of
each blast is slightly reduced. Shinku can fire a concentrated
blast from her crystal, though it takes over five seconds to get
ready, this blast is close to 13 - 14x.
Sword Shield ~ Shinku has a unique set of blades on the sides of
her forearms that she has affectionately dubbed Sword Shields,
due to the pure fact that they can be used as both swords and
shields depending on the need. Being polymorphic she can grow
additional blades off the sides of it for more deverstating affects.
It should be noted that the proper blades can not be used unless
they're extended to full length, however Shinku cane form the edge
into a razor sharp edge more then capable of being used as weapon
if she so wanted to do so.
Pressure Cannon ~ Shinku is able to produce Pressure Cannon
blasts near that of 10x a Gigantic Guyver, and can even form a
Pressure Cannon shield to reinforce her other shielding.
Sonic Emitters ~ Shinku has Sonic Emitters that are around
8-9x more powerful then a Gigantic Guyver's SE's. She has even
shown a unique ability to focuse her Sonic Emitters into a Sonic
Scream that's about 13x a Gigantic Guyver's Sonic Emitter power.
Megasmasher ~ Shinku's Megasmasher cells are slightly different
to those of normal guyvers, however she can fire a blast at 12 - 13x
that of a normal guyver.
Cloak ~ Shinku has what appears to be a cloak that is able to
perform many different tasks. It is believed to assist Jehuty in flight,
defence, become a weapon, and also able to drain the biological energy
produced from an attacker’s cells and render them disabled or dead.
Eraser Cannon ~ Shinku is capable of producing blast from this
weapon that is slightly more powerful then a pressure cannon blast.
Teknoguyver - September 20, 2004 03:51 PM (GMT)
Subject: gigantic-lord unit
Unit name: Morpheus
Name: John Corral
Height: 8feet(unit) 5' 10"(human)
Weight: 864lbs(unit) 170(human)
Sex: Male
Age: Unknown but appears physically to be 20
Description: John is a young man in his early twenty’s with short, spiked green hair. He has elf like ears and red cat like eyes and has a runners build. The hair, ear, and eyes are side effects of bonding with the unit.
- All Guyver powers are equal to a gigantic unit with the addition of a power kick.
- The unit has merged zoalord dna with the host’s own dna. All Zoalord powers are equal to that of a normal Zoalord.
-Speed: unit can reach speeds near the speed of light. Reflexes are 3x that of gigantic guyver.
- Unit has the power to open portals. These portals open a door to another dimension where time literally flows at a crawl. (Compared to the flow of time in our dimension) it is due to this difference in time that allows subject to store the powers used against him and then turn that attack against its owner whenever he needs it.
- Unit's armor is composed of a polymorphic material that allows it to morph into a variety of shapes and sizes at the user's will. Due to the vast database of guyver weaponry left behind by the units AI before it was freed of the unit, Unit can use this power to add additional weapons to the armor. However high level weapons will take more out of the host then low-level ones.
- Unit has the ability to project up to two holograms. While the holograms lack substance, they more then make up for this by being able to fool nearly all know sensors. Making it hard for opponents to tell which unit is real and which is a hologram.
- A.I.: the unit’s AI has undergone a vast change sense the advent mind once trapped with in was freed. The AI, while still quite advanced, acts more like a normal computer. Shifting through combat data, routing and rerouting power as need, and offering advice when needed. It also takes control of the unit when host is indisposed.
-Hyper-mode: In emergencies, Unit can increase its power by a factor of 5. When the “hyper-mode” deactivates host will almost immediately fall into a coma like state that will normally last 3 days. How long unit can maintain the super mode depends on host’s bio-energy levels.
-Copycat: unit can copy any zoaform-based attack by absorbing the dna of that zoaform. However, unit can only copy one attack at a time and can only use it up to 48 hours after gaining the power.
-Sword of forms: the Sword of forms can take any form its owner wishes as well as pierce the strongest of shields and warp attacks around itself and the user. Full range of abilities has yet to be determined.
____________________________________________________________________
Subject: Gigantic Unit
Unit name: Nightmare
Height: 11 feet
Weight: 1200 lbs.
Bio: During a battle Morpheus CM was badly damaged and the host knocked out. Recently a mix of an unknown energy matrix and five rare crystals have repaired the damage and given the unit a Gigantic like unit. Due to the high power levels of the upgrade john's body has become more zoalordish in nature.
The following are the changes and add-ons made in subject’s upgraded form.
-Subject’s upgraded form has the same powers as his normal form but at 15x the power.
-Copycat stage 2: unit can copy any zoaform or guyver based attack by absorbing the DNA of that zoaform or scanning the units CM. However, copied powers can only be use up to 48 hours after being copied.
-A DEM has also been added to the armor. The dimensional energy matrix keeps the armor supplied with energy at all times.
- The highest base level attack without the aid of outside energies is equal to 5x that of a gigantic guyver full double mega-smasher, with the aid of outside energy its 10x.
-Energy/matter conversion: subject can convert any matter up to a mile away into any kind of energy he wishes and vice versa.
- Another power of the gigantic unit is that it can be used on "anyone" the host wishes. It does not matter if that person is a zoaform or a guyver. The host of the unit will process all the power of the Morpheus unit as well as receive a 10x power boost.
_______________________________________________________________________
the host of the Morpheus unit was thought to be destroyed during a battle when he used the last of his power to avenge the death of his zoalord partner élan and was thus unable to escape the pull of a near by black hole. Yet some how he managed to survive and is now “stuck” between dimensions. Over the countless years john’s unit as found a way to use his psionic powers to “tap” into the real worlds for a short time allowing its host to manifest a semi-transparent ghost like form.
The following is a list of powers the manifestation can use.
-Zoalord powers: subject can use all the powers of a standard zoalord.
Physical Strength: 90 men (human) 190 men (zoalord form)
Speed: Ground Speed 0-500 (human) 0-1500 (zoalord) Flight Speed: 0-700(human) 0-3000(zoalord)
-Durability: equal to that of a Gigantic Guyver
-Shape Shifting: john can change the shape of his manifested form into anything he can picture clearly. However, due to the amount of focus needed to take on another form this powers shortens his time in the real world.
-Phase Shift: john’s manifestation is only as solid as he wishes it to be. Allowing him to become more ghost like and walk through walls or allow a weapon to pass through him. However all types of energy based powers are not effected by this and maintains their full effect. This power also reduces john’s time in the real world and so is not used very often.
-Healing factor: sense the manifestation is an extension of john himself whatever it “feels” he feels. Thus if the manifestation his hit in the back of the head john will feel it and the manifestation will react just as anyone else would. If he loses a limb in combat the limb will stay lost until the unit believes it has healed the host.
-Side effects: subject is unable to use any of his guyver powers while trapped between worlds. Subject can only communicate with other Guyvers and zoaforms.
Astroguyver - September 20, 2004 05:51 PM (GMT)
Name: Nasu
Creator Experiment Number 17426384783
Long ago before the creators created humans they came across a large floating crystal in deepspace. In this crystal was a creature with superior elemental control. They put this specimen in to stasis and forgot about it. Later they found a sphere shaped ship with a desceased organisum in side. It possessed supierior Fighting cappibilities. It was not till about 150years latter that a young student thought what would happen if the two should mix. THat was how Nasu was created.
Nasu is a muhanoid being of only 6'5" with silver hair and white eyes. His saiyan heritage has given him a small tail while his esper herritage gives him the apperance of a techno-elemental. Which is an elemental that has no element. He is only a experiment but his "mother" the creator that gave him has sent him off after one of her experiments that got away.
Nasu has the strength speed and metal capasities of 10 guyvers. He has access to guyver armor but finds it unfair to those aroud him. He also has an esper form that allows him to be 15x's and gives him elemental powers. (it is active, that is way he is 20x's powerful. In guyver for he is about 25 times standard guyver strength. The constant stengthening of his race seems to effect his unit, it is ever growing strnger and changing to acomidate for the growing bio reserves.
His special abilites include Resistances to elemental damage 40%, Can create Ki blasts ranging from a small light use in darkness, to enough power to distroy a building. Flight is at about Mach 25 and running speed is about Mach 10. Esper Powers include Elemental control. The creators tweeked with his DNA and he has limited control over all elements: Earth, Fire, Wind, Water, Lightning, Posion, Ice, Holy, Dark, and Other (lasers and stuff basically light and anything techno.) This control is only limited to small things. Lighting fires, filling a swimming pool with water, Powering a lightbulb, ETC. he has not learned to control them much.
Nasu's armor is of his own creation it alows him to use his Esper Transformation without distroying his armor. It also alows him to control the transformation and stay transformed for a longer periods.
BloodStorm - September 20, 2004 08:31 PM (GMT)
I'm going to take care of all my datafiles right here.. so this'll be a fairly decent sized one..
Subject: Fury
Type: Bio Merged Zoalord and True Guyver Organism
Height: Human: 5'’ Zoalord: 9’7 Organism Zoalord: 12'4
Weight: A lady never tells. (Ok.. I just don't know how much she should way quite yet. I'll fix it later)
Age: 18
Physical Description (Human)
In human form, Fury appears almost as if she's Tyrant's sister. This is due to the fact that she's an alternate universe version of Demious. In her home universe, several major differances occoured, which will probobly end up being explained later in the story. She differs from Tyrant in that she's a little shorter, her hair is silver in color, with golden streaks running through it, giving her hair the appearance of thin strands of metal. The tips of her hair seem to be dyed black, allthough there's no obvious reason for such.
Physical Description (Zoalord)
In Zoalord form, Fury resembles a humanoid female carved out of silver metal. Her face seems almost featureless, aside from her eyes, but she can open up a circular mouth similer to a leeches's that remains invisable when closes. This mouth is full of several rows of teeth at rotate at high speeds, able to grind most objects to a bloddy pulp in seconds.
Physical Description (Organism-Zoalord)
Furys Guyver Zoalord form is the only one accessible. Due to the genetic hardwiring into her body, the Guyver unit can only be activated once Fury accesses her Zoalord form, she is able to activate both at the same time and appear to access the armour in her human form, only to finish the transformation in her Guyver Zoalord body. In this form, she appears to be a large suit of silver platemail armor with light purple organism in the joints. Her head appears to be a Styleised Valkerie helmit with metallic wings swooping out sideways and jutting a little forwad before curving backaround the side of the head, almost like blades. A long pony tail of golden hair sprouts from the back of her head, soft to the touch, but hard enough to be used offensivly.
Strength
Due to the rewiring and hardwiring of the Organism into Fury's Zoalord DNA, his strength has been severely reduced while she undergoes these changes. Since the Organism is a fledgling it must undergo the mutation processes in order to regain its former strength. Fury seems to be more stable physicly than Tyrant though, so possable due to one of differances between her world and his. Fury is 10x that of a standard Guyver but is able to augment it to 1450 men if the need is present.
Speed
Fury is able to move at increadble speeds, easily on par with her brother Tyrant both in the air and on the ground. In area with enough light energy to suplement her power, Fury's speed can easily exceed her brother's.
Agility
Fury is very agile, built more for speed than power and is believed to be approximately 8x that of a standard Guyver.
Durability
Fury is very resilient to damage. The armour can be considered the subject’s literal skin, when the armour is active and quickly adapts to all forms of physical and energy based attack. Energy weapons quickly become ineffective as the Guyver Organism is free from the constraints of the Control Crystal and adapts at a much higher rate then other Guyver armour. The shields Fury is able to use are also remarkable in sheer strength, Fury is able to combine her natural affinity for light energy with Zoalord like body shields along with the Organism’s natural bio electric field to prevent levels of damage up to 15x that of a standard Guyver.
Hyper Senses
Fury's Hypersense are approximately 15x that of a standard Guyver in range due to his Zoalord augmentation.
Weapons
Head Crystal
It is a highly focused beam of light energy that is considered to be 8x stronger then a Gigantic unit's head laser It can be fired in rapid succession but the power is reduced to 5x. If Fury focuses a beam it will be nearly 14x that of a standard Guyver. (Abilities boosted due to natural affinity towards light weapons.
Pressure Cannon
Fury's pressure cannon is rated at 12 times that of a regular guyver.
Polymorphic Vibrational Blades
Fury's arm blades are identical in function to Tryrants. The "wings" on the side of her head are also vibrational in nature, but not polymorhpic like the arm blades.
Metallic Hair.
Fury's long ponytail is able to generate an extra protection by redirecting energy and physical attacks similer to the cloak of most fledgling organisms.. and is also able to control the hair in such a way as to trap and entangle foes, or to stab them with the razor sharp tips.
Mega Smashers
Due to the MegaSmasher's primary output being a form of light energy (a form of laser) Fury's nattural affinity for light weapons pushes this attack up to 15 times that of a normal guyver, and can at times when enough ambiant energy is around, can increase this up to 20 times.. but otherwise function as normal.
Unique Abilities
Special Note
Fury is from a paralell dimention of the one that the chronos rpg takes place in. In her universe, her mother was only a female version of Alkenphel and not an extra dimensional goddes. This has lead to her organism adapting to her genetics much easier than Tyrant's.. but as such she won't mutate along the same paths, and will more than likely never be as powerfull as he will in further mutations.
Fury is also Criminally insane, a violant sociopath, and a sadomasocist. She enjoys Torturing others, gaining physical pleasure from thier suffering. Her mind is also wired in such a way that pain accually brings her pleasure, so it's almost impossable to disable her through pain. Infact, the more she's damaged, the more she wants to be hurt, and will prolong fights even when she knows she's going to loose just to keep that sensation longer.
Teleportation
Fury is able to use his Zoalord lineage to teleport herself where she sees fit, but is not able to move at such speeds as Jehuty or Nephtis using their Trans-ing abilities.
_________________________________________________________________________
Subject: Sproket
Type: Guyver Enhanced Pikachu
Height: 1'5" (3' 10" armored)
Weight: 15 lbs (45 lbs armored)
Age: Equivelent to a 23 year old human.
Physical discription: Sproket is an above average pikachu with Anime styled hair. (think Cloud)
In guyver form, Sproket appears to have the same colors as guyver one, as his guyver is the same one Sho got in the anime.
Physical Strentgh: Unboosted, Sproket had the physical strength of 400 men, due to the "The One" factor, as Sproket' has an alternate universe clone killing off all other alternate versions of himself.
When Bio-Boosted, sproket has close to 1200 men in power..
Durability: Sproket relies more on avoiding damage than taking it, and such is only rated at 6 (10 when armored) times a stadard guyver. He can boost this rating by concentrating on an electric sheild that will increase his durability up to 15 times for a short period. (20 when armored)
Agility: Sproket is super agile, and combined with his small stature, he is increable hard to hit, easily able to dodge out of the way of most attacks. Sproket is able to feel the electrical impulses in the oponent's body and they tell him what the opponent's about to do before they do it, allowing him to react before the foe's even began to move.
Rating is considered to be 20 times a guyver. (agility increased to 35 times guyver when armored)
Speed: Being a small pokemon designed for speed, Sproket is capable of moving too fast for most subjects to notice, and can move at speeds up to 2000 mph almost cassually. If pushing himself, Sproket can move at speeds aproaching zoalord teliportation speed. (Subject can reach running speeds of 3500 mph when armored, and when pushing himself he can reach appear to move over short distances before his's even left the spot he's standing in)
Weapons:
All guyver weapons function as normal, but at greater power ranges due to higher than human bio-energy. Treat all weapons as being 10 times a human guyver in power.
Sword: Sproket also carried around an exquisatly crafted sword with him. This sword seems to be perfectly tailored to sproket's grip and most other people find it akward to use. It also has some simple electronics like a comunicator and mini computer bult into the handle, and is capable of self propelled movement for short flights. (less than 100 feet, but good for when he's disarmed and the blade's laying close by) Sproket can trigger any of the electronics without holding it with a little manipulation of electrical impulses.. and as such the sword doesn't have any way for other people to activate it becuase it lacks buttons and switches.
Laser Pistle: Sproket has a small pistol that shoots a small laser as powerfull as a guyver's head beam. Sproket never carries any powercells with him and powers it with his own bountifull electricity. He can "overcharge" it to where if can fire a single shot as powerfull as a gigantic guyver's single pressure cannon blast.. but doingso too oftain risks damaging the gun, and sproket can just as easily use attacks of that level without relieing on the pistol.
Other:
Electrical Maipulation: Sproket's powers of electrical manipulation exell above nearly all other's... giving him a wide range of control and power. From calling down massive thunderbolts from the sky, to tampering with the electrical impulses in someone's brain in body, paralising them by blocking the electiacl impulses that move muscle and thought alike.
Sproket's able to use this power offensively to create bolts of lightning comparible to a 5X megasmasher blast with minimal effort (This increases up to 10 when armored)
Sproket can also focus all his bioenergy into a single blast that's rated as around 20X a mega smasher to a single target, (30x when armored) and as a side efferct of so much electrical energy being used at once, all technological equipment in a 10 mile radias shuts down unless sheilded against emps's, and anything within a mile and a half shuts down even if it is sheilded, simply by being so close.
____________________________________________________________________
Subject: Orngus Amulet.
weight: negligable.
This amulet was given to Tyrant before he left the dimension with orngus. It bear's orngus' personal symbol, and is mate of Orngus's own tissue. It's nearly indisctructable, and if damaged it will rebuild itself within a day if even a single cell is left, showing it's got atleast a tiny portion of Orngus's essance inside it.. but it doesn't seem to be enough to communicate, as it never says anything. It serves more as a reminder that Tyrant's friend is still outthere, somewhere..
Wether or not this means Orngus beat Bahamut or not is still unknown..
Gall_4185 - September 20, 2004 10:16 PM (GMT)
Subject: Jaden Korr
Type: Neo-Organism Warrior
Height: Base: 6’6 Armoured: 15'
Weight: Base: 230 lbs Armoured: 1.9 tonnes
Age: appears to be 29 earth years old.
Physical Description (Humanoid)
Subject appears to be a tall,slender human with the exception of his mildly pointed ears and his lavender eyes. The subject now has detailed tattoos at the points where he previously had the metallic plates and his eyes have a haunted look now that his race is truly no more
Physical Description (Guyver)
Subject is an intimidating figure,adorned in his regal purple armour plates. Beneath the plating writhes emerald green organism. Four orbs adorn his chest with a crucifix of pale jade flames connecting them. His shoulder plates curve to form two deadly spikes. Five hyper-sensory spikes crown his skull with his heptagonal control medal resting beneath it. A pair of crystals rest on either side of his gauntlets while an emerald rests upon each thigh.
Strength
Subject was never a mêlée fighter but the Neo-Organism has been correcting this as it spread throughout his body. Subject is now approximately 35x stronger than a standard Guyver unit as a base value,having 'drank' from a few of the more powerful beings in this universe
Speed
Subject was always possessed of incredible speed and his current form is no different. Subject can fly at 85% the speed of light and can move at a rate of 5000 kmph on land
Agility
Subject's speed was always impressive and his reaction speed is only fractionally worse. Subject can react to attacks and situations at a speed where his reaction appears to be based on precognition
Durability
Subject can repair most forms of damage by infusing himself with elemental energy,which he can syphon from his surroundings. He can also use his wings to shield him from attacks and has even been known to redirect energy attacks. Subject's durability can be estimated at 28X that of a standard unit
Hyper Senses
Subject's hyper senses are incredibly acute as they were designed to be able to oversee and direct battles. Subject can accurately sense movement, energy build up and levels over a 1000 Km range
Weapons
Head Laser
Subject primarily uses his Head beam as a precursor to a far more devastating attack and as such it is only 10X that of a Gigantic unit
Pressure Cannon
A weapon the subject rarely will use and is only considered X that of a Gigantic, however the subject can triple its power given a moment to charge and can be released with at a furious speed
Sonic Emitters
The subject primarily uses his Sonic Emitters as a defencive barrier and it's offencive capabilities are unknown as yet
Eraser Beam Cannon
this weapon is common to most true Organism types and as such is possessed by the subject. However,the subject's unique genetic make up and has infused these blasts with Últhran energy. Such blasts attack at a strength of 15X a standard Guyver's mega smasher.
UPDATE: Fallen Divinity Cannon
Born of the subject's sampling of both the Eraser Beam Cannon and its counterpart, this weapon can be manipulated to either rip through any victim,or to merely drive them back and compress their bodies under the immense power of the blast. The blast itself is composed of both Trans and Annex energy and is therefore highly volatile. Under optimum conditions,this attack can affect Hyperspace and parralel dimensions sporadically,but still with devestating effects. This weapon can commonly be considered to be roughly 25-30X a standard full mega smasher blast in strength
Lightning Chain
Two orbs have grown forth on each of Jaden's forearms just above his wrists. These orbs are able to generate a chain of Annex energy that appears to take the principle form of lightning, although it is far from elemental in nature and is able to whip, bind, or lash his opponents. The Lightning Chain can be cut through but upon its severing discharges a massive explosion of pure Annex Energy equal to 8x that of a standard Mega Smasher. The binding pressure of the Lightning Chain appears to be 6,000 lbs per square inch and with both orbs active and binding a singular target the crushing pressure is equal to 12,000 lbs per square inch.
Elemental charge.
Subject has improved his control of the raw elemental force and can now fashion it in any way he sees fit. Each blast can be of a unique composition to prevent more flexible opponents adapting to the effects of this attack
Neo-Blades
Subject no longer has a set of blades extending from his forearms, he now focuses energy, either elemental or Últhran, through a trio of giant emeralds set into his forearms. Victims struck by a blade of Últhran energy will be weakened while the subject's strength is boosted. The longer a blade holds contact with a victim,the greater the amount of energy will be lost
Mega Smashers
Subject's Mega Smashers are unusual in that they combine energy types by infusing the cells with elemental energy before unleashing their unholy fury. Present estimates of their strength evaluate them at 35x that of a standard Guyver
Lestat's Grace
Since absorbing the remains of Solitude's control crystal,the subject has grown black diamonds in his fingertips. The subject can now use these crystals to 'drink' directly from his prey. Victims of this attack will be heavily drained depending on how long the contact is held,with their strength failing rapidly during the hold
The Tjúr Blade
Jaden now weilds a carefully crafted double bladed sword native to his homeworld. This weapon can be infused with any energy type the subject has access to and can deal great ammounts of damage due to the high speeds the subject can weild it at,along with the accuracy of such strikes
Special Note
Like all Organism based beings,the subject will continue to evolve until he reaches a state of perfection
Wings
Subject's wings are composed of raw elemental energy and are purple/green in colour and can be used either as a weapon or a shield. When inactive,the subject's wings will now adorn him like a cloak
Teleportation
Subject has access to the cold dark wasteland of the Últhran Void. Subject can also harness this dimension in an offencive manner. Victims harmed by Últhran energy will often find themselves drained of their life force to some degree.
Also: Unknown emanations from the Últhran Void render most forms of teleportation all but useless within a 20 meter radius of the subject,unless permitted by the subject.
Guyver Leadership
Subject has the unique gift to inspire all forms of Guyver to work towards a single purpose,as long as the unit being led has something to gain from such an alliance. This ability was bred into his unit by his former masters as another way for him to lead their troops in battle
Note
Subject has recently 'drank' from the life force of an Annex Warrior and as such will begin to develop some of their abilities as well as a resistance to Anti-Organism attacks
OOC: Updated to show minor changes
Tsiriel - September 21, 2004 07:47 PM (GMT)
OOC: Datafile Update :lol: *Gun Weight changed, Pic added*
Lorien West

Age: 19
Height: 5’4”
Weight: 125 lbs
Description: Lorien appears very young and small. He has long black hair, with a streak of silver. He has amber eyes, and an average caucasion complexion. Engraved on the back of each of his hands are symbols that no person can recognize. Even Lorien himself doesn't know how he got them, or what they even mean.
History: Lorien should’ve grown up just like every other kid his age, in a small town just like his. The thing is, he didn’t. When he was but the age of 12, his hometown was wrought up in a great war that quickly spread across the entire planet. He came home through the fighting, and the burning of his hometown, to find his parents in shreds. He was confronted with the awful truth that he was alone. His parents’ murderer soon found him though, but foolishly left the boy near death. Somehow he managed to survive. Lorien has since become a detective of sorts.
Good, bad…Lorien just doesn’t care-he’s got enough ammo. He’ll take down whatever enemy he’s hired to, as long as he wants to.
Lorien is hiding something though. Beneath his obvious nature lies a shadowy agenda that no one knows about.
Weapon of Choice: Excalibur. Lorien wields dual, custom made pistols, both engraved with the word ‘Excalibur’. These twin guns are so massive that it takes both hands just to hold up one. While Lorien is perfectly capable of making his own ammunition for these guns, he has five special bullets that cannot be replaced. In the chance that he needs them, these potent bullets are beyond dangerous. The tips of these bullets are split into two self-contained chambers: one containing a very potent spacial energy, and the other containing the exact opposite energy.
Each gun weighs around eighty pounds, and their corresponding chambers can hold only five bullets.
Abilities:
*Excalibur – Standard rounds are large, and capable of piercing inch thick steel. They contain a small explosive compound within their shell not unlike a very small C4 charge. A single bullet can blow apart a human being with enough shrapnel and force to severely injure those around for a few feet.
Reflex rounds are the same size as standard. Reflex rounds do not pierce, but explode on contact. The mixing of the two forces contained within causes a tide of forces that rip apart anything in its wake. The stronger the opponent is, the less effective the force is over a distance. For example, shot against a normal human, the bullet could vaporize as much as a city block because not much energy is needed to take down the initial target.
*Lorien has a unique ability that allows him to heal all but the most severe wounds in a day. Larger wounds take longer times depending on the damage. Lost limbs and such will regrow given enough time. It is not know the extent to which Lorien can recover himself, or even where a ‘normal’ human being got such an ability.
*In every way, Lorien is better than your average human. He is three times as fast, strong, agile, and his senses are just as improved.
guyver 6 - September 21, 2004 09:47 PM (GMT)
Subject: Thurst
Type: Evolutionary Type Guyver-Unit
Height: Base 6’3 Armored: 12’6
Weight: Base: 200 lbs Armored: 3 tons
Age: appears to be 17 years old
Physical Description (Humanoid)
Subject has only removed his armor few times in the last 3 years. When he did he showed to be a younger man with black hair hanging down past his eyes. His eyes were a Blue unless he became angry or had any heightened emotional stress. He is built very strong but doesn’t appear to have a huge amount of muscle mass.
Physical Description (Guyver)
In his armored form Thurst has a Crimson black and Blood red Armor. Thurst carries around a hanzo attacked to his organism by a guyver enhanced chain. Thurst also resembles a demon. His guyver organism glows a light blue. His Control medal is pyramid in shape. Thurst stands double his normal height in armored form making him stand about 12 ½ feet.
Thurst PictureStrength
Subject contains a lot of strength he is at a base of 15x a normal guyver but can be increased at will to reach 25x that of a common guyver. His evolutionary unit will evolve at a unknown rate and when it does his strength will increase.
Speed
Subject posses a speed of 4,000 mph on foot and 4,500 mph when flying. His evolutionary unit will evolve at a unknown rate and when it does his speed will increase.
Agility
Subject's Agility is always at a base of 23x that of a normal guyver His evolutionary unit will evolve at a unknown rate and when it does his agility will increase.
Durability
Subject can deflect almost any type of energy based attack. When it comes to a melee attack Thurst is more vulnerable, his wings can act as shields but if a melee attack is throw before he can activate his wings Thurst’s agility will normally allow him to catch the blow before it impacts.
Hyper Senses
Subject's hyper senses are incredibly accurate Thurst can sense anything for hundreds of miles approximately 1,750 miles in every direction.
Weapons Head Laser
Subject normally uses his head beam as a distraction to a much stronger attack. His head beam there for is about 20x that of a normal guyver.
Pressure Cannon
This weapon is rarely used by the subject and only contains 10x that of a gigantics in strength but can be charged even further with a moment of charge and will move faster as well
Sonic Emitters
Subjects Sonic Emitters are used rarely as well but when used they can melt away at even a subject as strong as himself armor. The emitters also posses a lot more power when it comes to a defensive abilities.
Hanzo Sword
Subject carries with him a hanzo sword that can cut through anything even vibration blades. The power of this weapon is not testable because of its unbelievable strength. The estimated strength of this item is 35x that of a common guyver vibration blades. The Sword is attached to the subject by a Guyver enhanced chain that is bonded to his organism. The chain can extend and be retracted depending on what the user wishes.
Mega Smashers
Subject's Mega Smashers are only 25x that in strength because once they reach so powerful they take to long to charge and are rarely used in battle unless mentally charged by the user while fighting. Thurst is one of the few Guyver’s that will use his mega smashers in battle this way.
Wings
Subject's wings are made completely of Guyver enhanced tissues that are far stronger then his normal armor about 4x stronger then his thick guyver armor. And are almost completely resistant to and melee attacks.
Teleportation
Subject has the ability to teleport into a void where he reappears back in reality where ever the user wishes and as long as he has been there before or can sense it. Normally when he appears some of the flames from the void break free with him cause a whirlwind of hellish flames that can torch a entire town if they directing contacted with it.
Shoulder Cannons
Subject posses a very powerful bio laser on his should that is 30x that of a common guyver mega masher and instantly charges. The blast are made from a unknown form of energy. The cannons can be fired together or separate depending on the users choice. Thurst’s Cannons have Spikes on the top and can be used as a ramming weapon if needed.
Tri-Claws
Thurst has the ability to charge his hands with Tri-energy, the same energy used in his shoulder cannons. The energy puts off a blue glow that appears in the shape of claws.
The energy put off from this attack is deadly to guyver tissue. It can instantly cause the guyver tissue to be dissolved on contact.
Tail
Subject has a single tail on his back. The tail has a large spike on the end and can pierce just about anything. The tail is able to become longer but is rarely used unless Thurst is attacked from behind or by more then one opponent.
Vibration Blades
Thurst’s Vibration blades are just as strong as his Hanzo Sword. The blades are a forward and backward set they can extend to about 3 feet long at maximum. The blades are just as powerful when they are not extended.
Rain of Fire
Subject can create Tri Energy from any area of his body. When released the right way the energy will fire several beams of Tri Energy in any direction the subject wishes. The beams are around 8x that of a normal mega masher.
Stealth
Thurst can turn completely invisible and walk without leaving traces of his presense other then sound. This ability does not work against guyver but anything else it is very effective. Guyvers hypersensors will pick his presense up but nothing else can accomplish this. Thurst had become so stealthy when he walks that his presense is almost impossible to hear by anything.
Special NotesAdaptive Blood
Thurst’s blood contains a power unlike any other. His blood can manipulate and virus or anything that threatens his life in any manner. The blood will mold the virus to its fitting so that it is no longer a threat but a advantage
Evolutionary Unit
The unit that Thurst contains a new breed of unit. It has the ability to evolve at a new rate of speed. His evolutionary process has already begun and will get slower as his unit progresses but will never stop evolving.
Thirst
The name thurst comes from his units odd characteristic to absorb blood into it and replenish his energy. The blood is also able to increase his evolutionary process. The more he has the sooner his evolution could occur.
OOC: kaiser if you feel something should be changed pm me or im me either works.......LEt the games begin
:666:
Kaiser Dragoon - September 21, 2004 11:50 PM (GMT)
Subject: Anubis
Type: Bio Merged Anti Guyver Organism
Height: Human: 6’0 Anti-Organism: 15'
Weight: Human: 167 lbs Anti-Organism: 1.5 ton
Age: Mid twenties
Physical Description (Human)
Anubis is the mysterious product of research in how to deal with the Organism threat. He is composed of similar Organism tissue to that of all known Guyvers, however the Anti-Organism, as is able to perform the same devastation as the Guyver Organism. The Anti-Organism is brutally efficient at killing Guyvers, since it Anti-Organism nature allows it to quickly counter Guyver and Guyver Organisms. Anubis stands six foot flat. He is very well defined physically, he is neither incredibly huge nor merely toned, but a strong muscular and very well toned individual. He has short blonde and dark brown hair along the sides and back of his head with it slightly longer on the top, in a naturally spiky state, with glowing red eyes that appear to have a strong, regal and majestic look to them when one gazes into them for more then a passing glance…
Physical Description (Anti-Organism)
Anubis is beginning to come into his own, he is far from the fledgling that he started out as. In this mutation he is displaying the anti physical features of the one he is destined to fight, Jehuty. Anubis, an Annex Warrior as he and the others refer to they be, have become a force to be reckoned with. He is regal and holy in many aspects. He possesses four enormous wings and has lost the use for his tail. He now possesses a far different aspect and genuine chivalry unseen prior to this mutation. His armour is a flowing red with noble aspects found throughout his enormous form and possesses two Annex Blades found on his elbows.
Strength
Anubis much like his opposite is incredibly powerful, however his calm exterior should not be underestimated, Anubis is 30x that of a standard Guyver and when he sees fit is able to amplify his strength to 35x until the threat is neutralized.
Speed
Anubis’ speed is considered to be 3,200 MPH, in the air it is believed to be 3,600 MPH. Though this does seem rather ill proportioned with the rest of his capabilities, Anubis is able to Annex wherever he desires and move faster then the speed of light in this form of transportation.
Agility
Anubis is very agile for his size and is believed to be approximately 30x that of a standard Guyver. In his human form he is believed to be able to respond at the same level as in his armoured form.
Durability
Anubis is incredibly resilient to damage. The armour can be considered the subject’s literal skin, when the armour is active and quickly adapts to all forms of physical and energy based attack. Energy weapons quickly become ineffective as the Anti-Organism is free from the constraints of the Control Medallion and adapts at a much higher rate then anything seen to date, and is on par with the Organism design. All known and possible weapon deviations of Guyvers produce little to no damage, due to the Anti-Organism tissue that is able to effectively absorb the intended attacks, this includes a very high tolerance to Vibrational blades. All known forms of Organism and mutant Organism weapons prove to have zero effect, though the effects of pure Trans Energy has yet to be determined. The shields Anubis is able to use the strong Anti-Organism’s natural bio electric field, now with a stronger body type shield to prevent levels of damage up to 30x that of a standard Guyver.
Hyper Senses
Anubis’ Hypersense are approximately 30x that of a standard Guyver in range. This is also true in his human form, making it very difficult to pin Anubis down for any sort of pre-emptive ambushes or surprise tactics.
Weapons
Assault Laser
It is a highly focused beam of energy that is considered to be 27x stronger then a standard unit. It can be fired in rapid succession but the power is reduced to 19x. If Anubis focuses a beam it will be nearly 40x that of a standard Guyver. This highly focused energy is not formed in the standard Organism fashion, the crystalline structure appears unique and a polar opposite to the design of the Organism. It also has a side effect of causing degradation in the healing factor of Organism based beings, cutting regeneration in half with no adaptive capabilities.
Abyss Cannon
Anubis is able to generate an Abyss Cannon with the raw power of 30x that of a standard Guyver Pressure Cannon, in each palm, he does not require two hands to generate them. Is also able to generate two and combine them together to double their strength but this requires precious time to perform and is considered only when the enemy is unable to reach the subject within the sufficient time it takes to charge. It is considered to be a highly developed form of Anti-Organism counter to the Pressure Cannon. It can in fact displace Pressure Cannons and nullify their effects. It also has the side effect of reducing regeneration rates of Organism and Guyver beings in half and is unable to be adapted to by such species.
Anti Beam Cannon
This weapon has been completely reconfigured during the second mutation. Instead of a standard spherical discharge the weapon has been mutated and augmented to release it in a powerful beam projectile style. The diameter of the weapon depends on the charge time of the weapon and generally rated at 8x that of a Mega Smasher. The beam weapon still retains its original energy, the ability to rip apart atomic bonds between compounds, essentially an anti life discharge. The weapon can be fired in single or both hands with the same power rating. If Anubis chooses he is able to supercharge the Anti Beam Cannon to 16x that of a Mega Smasher but requires precious seconds to charge and the power build-up cannot be masked. Those that cannot adequately defend themselves from the beam will find their atomic structure destabilized, and is especially harmful to Organism Warriors.
Aurora Emitters
The Aurora Emitters that produce the powerful kinetic and graviton pulses have been upgraded to the power of 30x that of a Standard Guyver’s emitters. Anubis is able to channel the Aurora Emitters to allow for a powerful omni directional blast that stuns those around him and disorients Organism Sensory systems, cutting the detection of threats and maximum range by half for a few minutes.
Annex Blades
These are the truly devastating melee weapons of the Annex Warriors. Composed of crystalline and highly compressed Annex energies in the form of very powerful melee weapons. The blades themselves have a very high tolerance level and are able to sheer off most known blade times. The Blades themselves exhibit the same natural fissure ability and most wounds that are caused are compounded by the fact that the flesh itself has been torn apart on the atomic level. Though it is unclear how the blades will respond if introduced to raw Trans Energy.
Anti Smashers
Anubis’ primary energy weapon is exactly like a Mega Smasher and will wipe out nearly all organic material, thus leaving most terrains unaffected by the supercharged beams. The only difference is that Anubis is able to change that with a subconscious thought and trigger it to only destroy inorganic material, which can bring about heavy chaos and carnage. The Anti Smashers are attuned at destroying Organism and Guyver Organism based tissue with unholy efficiency, and the rating of 30x that of a Standard Guyver does not help matters.
Unique Abilities
Special Note
Anubis has now undergone his second mutation and thus, has begun to take on the opposite traits, both physically and psychologically of the one he is opposite to, Jehuty. He is physically the complete opposite as well with his psychological profile. Anubis will no longer take part in killing of innocence, he is the hero to Jehuty’s anti-hero persona. Though they both share strong emotional ties to their female counterparts, Anubis is now far from jealous but still retains an extremely protective stance about Ardjet. He is also far from the quick to tempered nature that he began with, Anubis is now unnatural calm and controlled. Though he does fight with a religious and fanatical holy zeal that rivals Jehuty on ferocity.
Annex Wings
Anubis has mutated to the level where his wings are now composed entirely of Annex energy, they have taken the shape of four enormous archangel-like wings and a blinding white in colouration. The wings themselves are capable of being offensive weapons but Anubis prefers to use them to augment his shields when need be. The wings themselves are able to react violently to whatever Anubis desires, evening causing the atmosphere itself that is around him to be set ablaze.
Celestial Tranquility
It is a unique ability of Anubis alone; he is able to use his enormous wings as incredible siphons to channel tremendous levels of raw Annex energy into his body. Once the wings are sufficiently energized the wings are then able to discharge the enormous built up Annex energy in its untainted state in the form similar to that of a meteor shower of brilliant streaks of white light. The rating for this weapon is not similar to that of any other Creator design weapon and is on the comparison to the extremely powerful discharge is like that of energy produced equal to 10x that of a Mega Smasher but is incredibly damaging to Organism based life forms where the damage is believed to be compounded an extra 50%.
Lightning Chain
Two orbs have grown forth on each of Anubis’ forearms just above his wrists. These orbs are able to generate a chain of Annex energy that appears to take the principle form of lightning, although it is far from elemental in nature and is able to whip, bind, or lash his opponents. The Lightning Chain can be cut through but upon its severing discharges a massive explosion of pure Annex Energy equal to 8x that of a standard Mega Smasher. The binding pressure of the Lightning Chain appears to be 6,000 lbs per square inch and with both orbs active and binding a singular target the crushing pressure is equal to 12,000 lbs per square inch.
Conviction
This is a unique ability to Anubis alone and cannot be duplicated or copied in any manner unless the subject contains 100% of Anubis’ DNA. This ability allows for Anubis to produce a powerful white aura that envelops Anubis’ entire body giving him the appearance of white lightning dancing across his armoured form when supercharged. This aura allows Anubis to cut through the innate defences of any opponent and deal significant damage, however it is noted that his attacks are not boosted in this state and is unable to supercharge any weapons but must fight with them on their standard level or forfeit this abilities’ benefits.
Fanaticism
Anubis’ second unique ability that only he may possess. This ability coats Anubis in a layer of brilliant silver fire engulfs his armoured form. In this state Anubis is able to increase the amount of damage he inflicts, as well as drastically improving his attack speed and the overall precision of the attacks, however this only affects his melee class weapons, and has no influence over his energy weapons. Though it does influence his Hyperion Lance and his Annex Blades, drastically improving them. However Anubis cannot use Conviction in conjunction with Fanaticism, he can only have one active at a time.
Hyperion Lance
This is Anubis’ unique weapon that he alone can wield properly with exception to his fellow Annex Warriors. The lance itself is composed of Anti-Organism tissue with pure Annex energy compressed into a crystalline state to form the blade. The staff portion itself is 9 feet in length, and the blade is 2 feet itself. Anubis can use this weapon with both hands if he chooses or singularly. To Anubis the Hyperion Staff is lightweight but in reality is approximately 8,000 pounds. Anubis is also able to throw his Hyperion lance at incredibly high speeds and also augment this speed by throwing it through Annex Space and have the Lance reappear directly in front of his opponent and strike with the force of something travelling at speeds of Mach 10.
Annex Teleportation
Anubis is now able to move in rapid ambush style movements at faster then light through Annex, or Anti-Trans Space, as it has been referred to. Anubis is coated in a white mist similar to that found in Organism warriors and can move in a hazing fury. The mist also damages the sensory system of Guyvers and is toxic and especially harmful to Organism warriors. Should a true Organism warrior travel through Annex, it would ravage their bodies to the point of near fatal death. Anubis is also able to use his Hyperion Lance, as previously mentioned in conjunction with Annex Space allowing him to attack seemingly out of nowhere.
Note
Anubis has undergone his second of many mutations, and at this rate of mutation, Anubis appears to have incredible power at his fingertips should he continue to mutate throughout his existence. It can only be speculated what future abilities will manifest, as well as the new physical aspects he will adopt as he continues to grow with each passing day…
Subject: Ardjet
Type: Bio Merged Anti Guyver Organism
Height: Human: 5’10 Guyver: 13'
Weight: Human: 127 lbs Guyver: 1.3 tons
Age: Mid Twenties
Physical Description (Human)
After her first mutation Ardjet has become a living embodiment of sexual appeal, lust, and all around carnal sin femme fatale. She commands the desires of anyone, male or female that walks in her path, she appears to have specific pheromones that are able to override conscious will in human beings, and is believed to be able to do the same in male Organism warriors. She has a chestnut auburn hair with blonde coming forth from her roots giving a very abrupt and stunning complexion, with dark brown eyes and a very well endowed body that appears to reflex the very carnal desires of most men and even women.
Physical Description (Anti-Organism)
Ardjet’s armoured form has continued to progress into a deeper and more demonic form then ever thought possible. She continues to grow enormous demonic spikes throughout the armour that is nightmarish in complexion. The armour itself appears to create a void wherever she stands by absorbing all of the ambient light. She now has four enormous Annex, dragon like wings and two enormous tails, that are each heavily armoured and full of blades to tear apart flesh within an instant thought. Her armoured colouration is primarily a very strong shade of black, blue, and red. She has two sets of Annex Blades, one set facing forward, the second in the standard elbow position.
Strength
Ardjet has proven to dramatically increase in brute strength since her last mutation. Now with her fiery temper and blood thirsty need for combat Ardjet is always looking for an adequate fight. She is now rated at 30x that of a standard Guyver and when in a frenzied state of mind and further strength is required to take down a stronger opponent she can boost her strength to 35x until the threat is either killed or she is unable to fight any more due to death or near fatal injuries.
Speed
Ardjet’s speed is considered to be 3,200 MPH, in the air it is believed to be 3,600 MPH. This is also true for her human movements including the ability to fly in this form. Although this does seem rather low in comparison to her other attributes Ardjet is able to Annex to wherever she desires at speeds faster then light.
Agility
Ardjet is very agile for her size and is believed to be approximately 30x that of a standard Guyver. In his human form her is believed to be able to respond at the same level.
Durability
Ardjet is incredibly resilient and can withstand punishment that would be fatal to most Guyvers. The armour can be considered the subject’s literal skin, when the armour is active and quickly adapts to all forms of physical and energy based attack. Energy weapons quickly become ineffective as the Anti-Organism is free from the constraints of the Control Medallion and adapts at a much higher rate then anything seen to date, and is on par with the Organism design. All known and possible weapon deviations of Guyvers produce little to no damage, due to the Anti-Organism tissue that is able to effectively absorb the intended attacks, this includes a very high tolerance to Vibrational blades. All known forms of Organism and mutant Organism weapons prove to have zero effect. The shields Ardjet is able to use the strong Anti-Organism’s natural bio electric field, now with a stronger body type shield to prevent levels of damage up to 30x that of a standard Guyver.
Hyper Senses
Ardjet’s Hypersense are approximately 30x that of a standard Guyver in range. This is also true in her human form, making it very difficult to pin Ardjet down for any sort of pre-emptive ambushes or surprise tactics.
Weapons
Assault Laser
It is a highly focused beam of energy that is considered to be 27x stronger then a standard unit. It can be fired in rapid succession but the power is reduced to 19x. If Ardjet focuses a beam it will be nearly 40x that of a standard Guyver. This highly focused energy is not formed in the standard Organism fashion, the crystalline structure appears unique and a polar opposite to the design of the Organism. It also has a side effect of causing degradation in the healing factor of Organism based beings, cutting regeneration in half with no adaptive capabilities.
Abyss Cannon
Ardjet is able to generate an Abyss Cannon with the raw power of 30x that of a standard Guyver Pressure Cannon, in each palm, he does not require two hands to generate them. Is also able to generate two and combine them together to double their strength but this requires precious time to perform and is considered only when the enemy is unable to reach the subject within the sufficient time it takes to charge. It is considered to be a highly developed form of Anti-Organism counter to the Pressure Cannon. It can in fact displace Pressure Cannons and nullify their effects. It also has the side effect of reducing regeneration rates of Organism and Guyver beings in half and is unable to be adapted to by such species.
Anti Beam Cannon
This weapon has been completely reconfigured during the second mutation. Instead of a standard spherical discharge the weapon has been mutated and augmented to release it in a powerful beam projectile style. The diameter of the weapon depends on the charge time of the weapon and generally rated at 8x that of a Mega Smasher. The beam weapon still retains its original energy, the ability to rip apart atomic bonds between compounds, essentially an anti life discharge. The weapon can be fired in single or both hands with the same power rating. If Ardjet chooses she is able to supercharge the Anti Beam Cannon to 16x that of a Mega Smasher but requires precious seconds to charge and the power build-up cannot be masked. Those that cannot adequately defend themselves from the beam will find their atomic structure destabilized, and is especially harmful to Organism Warriors.
Aurora Emitters
The Aurora Emitters that produce the powerful kinetic and graviton pulses have been upgraded to the power of 30x that of a Standard Guyver’s emitters. Ardjet is able to channel the Aurora Emitters to allow for a powerful omni directional blast that stuns those around her and disorients Organism Sensory systems, cutting the detection of threats and maximum range by half for a few minutes. Ardjet is also able to create a directional blast of concentrated kinetic and graviton particles that is able to punch through many target’s defence with augmented with other weaponry.
Annex Blades
These are the truly devastating melee weapons of the Annex Warriors. Composed of crystalline and highly compressed Annex energies in the form of very powerful melee weapons. The blades themselves have a very high tolerance level and are able to sheer off most known blade times. The Blades themselves exhibit the same natural fissure ability and most wounds that are caused are compounded by the fact that the flesh itself has been torn apart on the atomic level. Though it is unclear how the blades will respond if introduced to raw Trans Energy.
Anti Smashers
Ardjet’s primary energy weapon is exactly like a Mega Smasher and will wipe out nearly all-organic material, thus leaving most terrains unaffected by the supercharged beams. The only difference is that Ardjet is able to change that with a subconscious thought and trigger it to only destroy inorganic material, which can bring about heavy chaos and carnage. The Anti Smashers are attuned at destroying Organism and Guyver Organism based tissue with unholy efficiency, and the rating of 30x that of a Standard Guyver does not help matters.
Unique Abilities
Special Note
Ardjet has now undergone her second mutation and thus, has begun to take on the opposite traits, both physically and psychologically of the one she is opposite to, Nephtis. She is physically the complete opposite as well with her psychological profile. Ardjet thrives on carnage, chaos, and mayhem to an unparalleled degree. She will kill out of the sheer enjoyment of it. Enemies, temporary allies, and anyone else who comes before her, she may kill with little consideration to the possible consequences it may have upon others. She is the anti-heroine to Nephtis’ heroine persona. Though they both share strong emotional ties to their male counterparts, Ardjet is more jealous and quick to rage when anyone tries to involve himself or herself with Anubis. However she is still fiercely loyal to Anubis and Tempest. Ardjet fights with unparalleled fierce rage only rivalling that of Nephtis when she is extremely emotionally stressed.
Annex Wings
Ardjet has mutated to the level where her wings are now composed entirely of Annex energy, they have taken the shape of four enormous hellish, demonic, dragon-like wings and a blinding orange, red, and black in colouration. The wings themselves are capable of being offensive weapons, which Ardjet prefers, rather then to use them to augment her shields. The wings themselves react violently to whatever Ardjet comes into contact with unless otherwise desired, evening causing the atmosphere itself that is around her to burst into flames. She is also able to wrap her wings around an opponent and sear away their flesh, which is most devastating to any Organism Warrior.
Inferno Blast
It is a unique ability of Ardjet alone; she is able to supercharge the raw flames found within her Annex Wings to unparalleled levels of raw energy. Though the discharge itself appears to be actual flames that come forth it is truly pure Annex energy that has taken on the elemental fire form. Ardjet’s four wings unfurl to their fullest extent to allow for the greatest charge to be produced and with a thunderous flap of her wings release the discharge. Upon release it is that of a constant stream of fire that continues for a full four seconds and cannot be interrupted unless she either moves to change the direction of the enormous jet of fire, decides to discontinue the attack, or has her wings forcefully removed from her back. This attack is believed to be in the range of 12-15x that of a Mega Smasher.
Tails
Unlike Anubis, Ardjet still finds use in her tail, so much so that she gained another. The tails themselves are not connected, therefore they can move independently from one another and not suffer any form of restraint due to any connective segments. The tails are able to extend to whatever length they desire. The crushing force behind them is approximately 7,000 lbs and continues to exponentially increase the longer her tails grow and when combined Ardjet is able to exert the maximum of 14,000 pounds of pressure upon a target. The tails themselves also have blades composed of Annex energy along their tips, augmenting its already powerful and foreboding use.
Lightning Chain
Two orbs have grown forth on each of Ardjet’s forearms just above her wrists. These orbs are able to generate a chain of Annex energy that appears to take the principle form of lightning, although it is far from elemental in nature and is able to whip, bind, or lash her opponents. The Lightning Chain can be cut through but upon its severing discharges a massive explosion of pure Annex Energy equal to 8x that of a standard Mega Smasher. The binding pressure of the Lightning Chain appears to be 6,000 lbs per square inch and with both orbs active and binding a singular target the crushing pressure is equal to 12,000 lbs per square inch.
Annex Claws
Unlike Anubis, Ardjet is able to extend her clawed fingertips into enormous machetes approximately 6 feet in length. These blades are composed entirely of Annex energy and can deliver a violent surge of untainted energy throughout an unlucky victim, literally immolating their internal anatomy within a few seconds. The blades themselves are believed to be indestructible, but they can be deflected but at the price of the parrying blades, since it retains the nature of ripping apart atomic bonds on an unparalleled scale, also greatly dampening regeneration rates especially in Organism warriors.
Psychic Blast
This is a unique ability to Ardjet alone and cannot be duplicated or copied in any manner unless the subject contains 100% of Ardjet’s DNA. This ability allows for Ardjet to produce a rampant amount of telekinetic energies. The first sign of this weapon is the visible rippling of matter around her body as she charges the attack to its prime, she can supercharge it rather quickly but the effect is far less precise. When she charges the ability sufficiently which only takes a few seconds, she is able to direct an extremely powerful telekinetic blast at an opponent, striking them with the force of a blow believed to be rated at the strength of 45x that of a gigantic power punch. If she desires a larger area effect she can trigger it at the strength of 42x that of a standard gigantic power punch but a white ring of psychic energy explodes from around her, striking all those she desires and washing over those she does not wish to harm. She is unable to use this ability in rapid succession due to the high level of strain it causes when used multiple times in a short time span.
Fade
This is a second unique ability that Ardjet alone may posses. She is able to cloak herself within any form of darkness that is present and will blend in completely with darkness. In such a case where it is consistently bright Ardjet is able to become translucent and the damage done to her by energy weapons is cut in half for approximately 2 minutes. Ardjet cannot continue to reuse this ability over and over again due to the strain it causes to the armour and requires adequate rest before it can be activated again.
Runic Sais
Ardjet’s unique weapons are the Runic Sais. They are dual Sais’ she wield with one in each hand, the blades themselves are composed of crystalline Annex energy and are able to rip apart any form of armour with ease and severely prolong regeneration periods due to the innate nature of the Annex energy. Ardjet is able to move rapidly with the Runic Sais and is able to tear apart most targets with blurring accuracy. She is also capable of throwing them at break neck speeds and augment this by throwing it through Annex Space to moving at faster then light speeds is she so desires.
Annex Teleportation
Ardjet is now able to move in rapid ambush style movements at faster then light through Annex, or Anti-Trans Space, as it has been referred to. Ardjet is coated in a black mist similar to that found in Organism warriors and can move in a hazing fury. The mist also damages the sensory system of Guyvers and is toxic and especially harmful to Organism warriors. Should a true Organism warrior travel through Annex, it would ravage their bodies to the point of near fatal death. As mentioned Ardjet can throw her Runic Sais through Annex Space causing her to be both a deadly melee and ranged fighter.
Note
Ardjet has undergone her second of many mutations, and at this rate of mutation, Anubis appears to have incredible power at her fingertips should he continue to mutate throughout her existence. It can only be speculated what future abilities will manifest, as well as the new physical aspects she will adopt as she continues to grow with each passing day and produce even more hellish and demonic forms that only nightmares could possibly envision…
Subject: Tempest
Type: Bio Merged Anti Zoalord and Anti Guyver Organism
Height: Human: 6’4 Anti Zoalord: 12’ Anti Organism Zoalord: 17'
Weight: Human: 250 lbs Zoalord: 1.4 tones Guyver Zoalord: 2.3 tonnes
Age: Mid twenties
Physical Description (Human)
Tempest is a very unique, simply because he is the only Annex warrior to contain both Anti-Organism and Anti-Zoalord DNA, he has regressed from his natural hue of goodness since his first mutation and has once more begun to take on a far different look that is far more feral and dangerous even in his human form. His hair is neither incredibly long nor short but is a decent midway length across his head with the bangs brushed back along the sides of his head. His ominous and dark might is seen with his still considerably perfect physical form. He is now much taller with far more muscular bulk added to his new form but is incredibly fast and agile.
Physical Description (Anti-Zoalord)
Tempest is unlike any other Anti-Organism warrior, he is also an Anti-Zoalord. He appears as most plainly described as, a jade and white demon. His large horns on his head have become feral once more and are no longer smooth but pointed, jagged and far from angular. His face has once more been plunged into darkness that gives him a demonic facial expression. He has long sharp fangs but appeared to be far more jagged now and far less toned down. Far more ominous claws, three Vibrational Blades of a very unique nature along his forearms, his arms and legs are resilient to Vibrational material. He has two pair of large wings, one looking angelic once looking demonic that extends outward to an incredible length, which is magnified in his full form. Tempest also has a long tail that is rather thick and able to crush opponents like a boa constrictor should he decide. The tip of the tail has a long curved blade like a scythe. His colouration pattern is generally a dark jade with streaks of dark white.
Physical Description (Anti Zoalord-Organism)
Due to the genetic hardwiring into his body, the Anti-Organism can only be activated once Tempest accesses his Anti-Zoalord form, he is able to activate both at the same time and appear to access the armour in his human form, only to finish the transformation in his Anti-Zoalord Organism body. In this form he resembles a crossing between Anubis and Ardjet, but with mostly Ardjet’s characteristic traits of darkness and hatred but is still very distinctly an Anti-Zoalord in appearance. He has armour colouration pattern of blacker jade, dark white and silver, and went through extensive changes when receiving the armour to his appearance such as the enormous jaws reconfiguration of his blades, two backward one set forward, and the enormous Annex Wings combined with three tails makes him a truly terrifying site to behold.
Strength
Tempest is a powerhouse of raw strength and is beginning to finally demonstrate the horrific power that he is able to wield. Tempest is rated at 37x that of a Standard Guyver and when necessary is able to boost this level to 42x that of a standard Guyver with minimal effort and can maintain this level of strength until all threats to himself and his comrades are vanquished.
Speed
Tempest’s speed can be considered that of 3,800 MPH without using his innate anti-gravitational abilities, in the air it is believed to be 4,300 MPH in air. However Tempest is also able to Annex wherever he chooses and move at speeds faster then light.
Agility
Tempest is very agile for his size and is believed to be approximately 37x that of a standard Guyver, and retains this in both his human and Anti-Zoalord form.
Durability
Tempest is a walking juggernaut, and is incredibly resilient to damage. The armour can be considered the subject’s literal skin, when the armour is active and quickly adapts to all forms of physical and energy based attack. Energy weapons quickly become ineffective as the Anti-Organism is free from the constraints of the Control Medallion and adapts at a much higher rate then anything seen to date, and is on par with the Organism design. All known and possible weapon deviations of Guyvers produce little to no damage, due to the Anti-Organism tissue that is able to effectively absorb the intended attacks, this includes a very high tolerance to Vibrational blades. All known forms of Organism and mutant Organism weapons prove to have zero effect. The same is true to all forms of Zoaforms that are not composed of Alkanphel DNA. The shields Tempest is able to use the strong Anti-Organism’s natural bio electric field, now with a stronger body type shield to prevent levels of damage up to 42x that of a standard Guyver. However his Anti-Zoalord heritage has continued to manifest and is overall able to defend himself up to 46x that of Guyver due to his natural Anti-Gravitational field. Also, all forms of gravitational weapons produce zero effect and if Tempest requires, can re-absorb the energy for healing purposes.
Hyper Senses
Tempest’s Hypersense are approximately 37x that of a standard Guyver in range due to his Anti-Zoalord augmentation. This allows Tempest to be fully aware of his surroundings to such a degree that he is able to note the slightest shift in energies within his vast radius.
Weapons
Assault Crystal
It is a highly focused beam of energy that is considered to be 37x stronger then a standard unit. It can be fired in rapid succession but the power is reduced to 28x. If Tempest focuses a beam it will be nearly 70x that of a standard Guyver. This highly focused energy is not formed in the standard Organism fashion, the crystalline structure appears unique and a polar opposite to the design of the Organism, its raw power is attributed to the enormous energy boost provided by his Anti-Zoalord DNA. It also has a side effect of causing degradation in the healing factor of Organism based beings, cutting regeneration in half with no adaptive capabilities. Along with that, Tempest’s Assault Crystal decimates Zoaform DNA as well.
Abyss Cannon
Tempest is able to generate an Abyss Cannon with the raw power of 50x that of a standard Guyver Pressure Cannon, in each palm, he does not require two hands to generate them, do to his natural affinity with gravitational and anti gravitational powers. Is also able to generate two and combine them together to double their strength but this requires precious time to perform and is considered only when the enemy is unable to reach the subject within the sufficient time it takes to charge. It is considered to be a highly developed form of Anti-Organism counter to the Pressure Cannon. It can in fact displace Pressure Cannons and nullify their effects. As previously mentioned, Tempest is able to absorb gravitational energy and heal himself or nullify it completely at his own discretion. It also has the side effect of reducing regeneration rates of Organism and Guyver beings in half and is unable to be adapted to by such species. As mentioned before, Tempest appears to be tailored to also decimate Zoaforms as well, this weapon also does significantly more damage to Zoaforms by also reducing regeneration rates.
Anti Beam Cannon
This weapon has been completely reconfigured during the second mutation. Instead of a standard spherical discharge the weapon has been mutated and augmented to release it in a powerful beam projectile style. The diameter of the weapon depends on the charge time of the weapon and generally rated at 12x that of a Mega Smasher. The beam weapon still retains its original energy, the ability to rip apart atomic bonds between compounds, essentially an anti life discharge. The weapon can be fired in single or both hands with the same power rating. If Tempest chooses he is able to supercharge the Anti Beam Cannon to 24x that of a Mega Smasher but requires precious seconds to charge and the power build-up cannot be masked. Those that cannot adequately defend themselves from the beam will find their atomic structure destabilized, and is especially harmful to Organism Warriors.
Aurora Emitters
The Aurora Emitters that produce the powerful kinetic and anti graviton pulses have been upgraded to the power of 37x that of a Standard Guyver’s emitters. Tempest is able to channel the Aurora Emitters to allow for a powerful omni directional blast that stuns those around him and disorients Organism Sensory systems, cutting the detection of threats and maximum range by half for a few minutes. He is also able to generate a vortex of Aurora energy and create multiple tornados that can rend flesh from bone with little difficulty to his opponents.
Annex Blades
These are the truly devastating melee weapons of the Annex Warriors. Composed of crystalline and highly compressed Annex energies in the form of very powerful melee weapons. The blades themselves have a very high tolerance level and are able to sheer off most known blade times. The Blades themselves exhibit the same natural fissure ability and most wounds that are caused are compounded by the fact that the flesh itself has been torn apart on the atomic level. Though it is unclear how the blades will respond if introduced to raw Trans Energy. Tempest’s triple blades have been reconfigured that two are still in their standard inversed position and now the blades closest to his hands have reversed to be set in a forward position.
Anti Smashers
Tempest’s primary energy weapon is exactly like a Mega Smasher and nearly all forms of organic material, thus leaving most terrains unaffected by the supercharged beams. The only difference is that Tempest is able to change that with a subconscious thought and trigger it to only destroy inorganic material, which can bring about heavy chaos and carnage. The Anti Smashers are attuned at destroying Organism and Guyver Organism based tissue with unholy efficiency, and the rating of 37x that of a Standard Guyver does not help matters. The same is true for Zoaform tissue, it is also incredibly damaged when in the Anti Smashers path.
Unique Abilities
Special Note
Tempest has now undergone his second mutation but unlike his fellow comrades appears to be retaining the same sort of traits as his counterpart, though this is still not widely understood it may become more clear in time or when Tempest meets the Organism Warrior he is designed to kill, Tyrant. Tempest is neither a hero nor anti-hero in either respect, much like his opposite, he will kill, but he will not kill to the same zealous level as Ardjet will. He may spare some, and kill others with little decision. He shares a strong bond with both Anubis and Ardjet, and acts like the big brother for Ardjet, and is quick to come to her aid and views Anubis like an older brother in many respects and value’s his opinions and judgements and would follow Anubis to hell itself with little hesitation. He can be quick to rage or he my not, his moods are for more unpredictable then any of the other Annex Warriors that makes him a fare more dangerous opponent in battle.
Side Note
Tempest, being an Anti-Zoalord is able to kill Zoaforms up to Zoalord class with sheer telepathic pressure causing their entire bodies to detonate in a far less
Annex Wings
Tempest has mutated to the level where his wings are now composed entirely of Annex energy, they have taken the shape of four enormous archangel-like wings and a blinding white in colouration and the second set is a true testament to the unholy fury and darkness that looms within Tempest’s consciousness as they take the shape of fiery dragon. The wings themselves are capable of being offensive weapons which Tempest often does, but is also believed that he is also capable of compassionate acts and will defend innocent bystanders with the large angelic set of wings, but that has yet to be determined. The wings themselves are able to severely scorch those that touch the wings unless Tempest deems otherwise and is often seen burning the atmosphere around him and when in space causing minor ripples in the fabric of space with the extraordinary wings.
Whirlwind
It is Tempest’s own unique ability with his wings that no other can duplicate. In this state Tempest is able to unfurl all of his wings to there fullest extend and supercharge each wing with tremendous levels of untainted Annex energy. Once this is done Tempest’s wings become rigid and become literally, enormous Annex Blades. Tempest then proceeds into going into a death roll like spin and propels himself forward like a hell spawned tornado, tearing apart whatever comes into his path. If an opponent is well shielded they will find their shields substantially weakened if not shattered completely. A target that is caught without any sort of protection other then their basic armour will find themselves torn apart and at the end of the death roll, Tempest unleashes the entire supercharged storage of energy in a 15-20x Mega Smasher level omni directional explosion.
Tails
Tempest unlike Ardjet who only has two, Tempest has found the use for three enormous tails. The tails themselves are not connected, therefore they can move independently from one another and not suffer any form of restraint due to any connective segments. The tails are able to extend to whatever length they desire. The crushing force behind them is approximately 10,000 lbs and continues to exponentially increase the longer his tails grow and when combined Tempest is able to exert the maximum of 35,000 pounds of pressure upon a target. The tails themselves also have blades composed of Annex energy along their tips, augmenting its already powerful and foreboding use.
Lightning Chain
Two orbs have grown forth on each of Tempest’s forearms just above his wrists. These orbs are able to generate a chain of Annex energy that appears to take the principle form of lightning, although it is far from elemental in nature and is able to whip, bind, or lash his opponents. The Lightning Chain can be cut through but upon its severing discharges a massive explosion of pure Annex Energy equal to 12x that of a standard Mega Smasher. The binding pressure of the Lightning Chain appears to be 8,000 lbs per square inch and with both orbs active and binding a singular target the crushing pressure is equal to 16,000 lbs per square inch.
Annex Claws
Tempest like Ardjet, is able to extend his clawed fingertips into enormous machetes approximately 8 feet in length. These blades are composed entirely of Annex energy and can deliver a violent surge of untainted energy throughout an unlucky victim, literally immolating their internal anatomy within a few seconds. The blades themselves are believed to be indestructible, but they can be deflected but at the price of the parrying blades, since it retains the nature of ripping apart atomic bonds on an unparalleled scale, also greatly dampening regeneration rates especially in Organism warriors and Zoaforms.
Frenzy
This is a unique ability to Tempest alone, only he is able to produce it and no others, unless they contain 100% of his DNA helix and no other. This ability allows for Tempest to fight in a revved up state that can only be achieved when he is fighting at his maximum strength level. In this revved up state his agility, hyper sensory system, and overall reaction time are tripled. Tempest’s strength does not increase per say, but the amount of times he is able to attack increases dramatically along with his ability to counter attack and block incoming attacks. This ability cannot be used for prolonged periods of time due to the heavy strain it places upon his mind, and can only be used for a maximum of 30 seconds and cannot be reactivated in quick succession, requiring an hour to regenerate the damaged synaptic pathways, but it is believed the more often Tempest uses this ability the longer he is able to push the maximum and increase its overall effect.
Berserk
This is a second unique ability that Tempest alone may posses. This ability allows Tempest to generate tremendous amounts of attacks that are rated to be approximately double of what he is able to produce in his fully strengthened form. Where his base strength reaches 84x that of a standard Guyver. All of his weaponry is also doubled, including the supercharged effects. In this state Tempest is unable to Annex instantaneously so this tactic is primarily used to overwhelm opponents within his weapons’ range. The result of this is that Tempest is only able to maintain this for approximately 7 seconds, long enough to use an energy based weapon or unleash hell with his melee weapons. The major drawback of this is that Tempest’s overall durability drops by half, to 21x that of a standard Guyver, compared to his standard 42x. This significant drop off lasts for approximately 14 seconds but if continually used within a span of 1 hour his durability will plummet to 7x that of a standard Guyver and will require a full 2 hours to regenerate to his normal level of defence.
Devil Maul
This enormous weapon that Tempest wields is truly a dreadnought of power. The weight of the weapon itself alone is 15,000 pounds. However Tempest is able to modify its density to allow for a far more devastating attack allowing the weight to grow exponentially and can weight six times his own body weight if he desires, 13.8 tonnes! The weapon in is naturally density can be wielded by Tempest by one hand if he chooses. The enormous maul section of the weapon itself is composed of pure Annex Energy, devastating Organism tissue, but like all of his other weapons will significantly damage Zoaform DNA. Surprisingly, Tempest is able to throw the Devil Maul with unholy precision and accuracy up to six kilometres and can be used in conjunction with his Annex abilities to literally swing at nothing, open a portal before and enemy and smite it down. The strength of the blows received by this weapon is 1.5x that of Tempest’s maximum strength level, with one hand blows, and 3x with both hands gripping it.
Annex Teleportation
Tempest is now able to move in rapid ambush style movements at faster then light through Annex, or Anti-Trans Space, as it has been referred to. Tempest is coated in a white mist similar to that found in Organism warriors and can move in a hazing fury. The mist also damages the sensory system of Guyvers and is toxic and especially harmful to Organism warriors. Should a true Organism warrior travel through Annex, it would ravage their bodies to the point of near fatal death.
Note
Tempest has undergone the second of many mutations, and at this rate of mutation, Tempest appears to have incredible power at his fingertips should he continue to mutate throughout his existence. It can only be speculated what future events will unfold for his next form and what hellish nightmares it may entail, or what horrific new powers he may possess in mutations to come…
Subject: Kjata
Type: Unknown, Possible Organism Zoalord
Height: Human: 6'4 Proto Organism Zoalord: 16'
Weight: Human: 250 lbs Gigantic Guyver/Zoalord: 2 tonnes lbs
Age: Unknown
Physical Description (Human)
Kjata has been genetically reconstructed and altered after his adventure in his native dimension. He appears to be far less feral in this form and has apparently lost all of his former dark features. Though he does retain aspects of his former glory, he is still a very large being, towering over many. His eyes have changed colour as well, now burning silver. His hair is still rather long but has become tamer, falling just past his chin. Kjata also possesses unnatural speed, even for an Organism Warrior in his human form, even capable of matching Jehuty.
Physical Description (Organism Zoalord)
Kjata’s new form is undeniably of Organism descent. Mysteriously he is in full control of his new abil