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Title: Chubs the zombie outbreak
Description: zombie outbreak rp


Ghrecki - February 13, 2008 10:53 PM (GMT)
I'm thinking of getting my own hands into the rp gamemastering thing. and I choose to try to make a zombie rp.... yeah big surprise here. Ghrecki haveing something to do with zombies......

anyway. the characters (which will not be us.)will live in or within a mile or so from a city. I have yet to name said city.... maybe racconhill or something else cliche like that

anyway players will be civilians for the most part. the rp will start shortly before the outbreak. 2 people will get to play as a police member or military member. and one person has already asked for one of these slots. I dont expect everyone to have guns. infact I might limit people starting with guns to just the 2 police/military guys. but that doesnt mean you wont have weapons. you just have to think. oh and military people will be on leave when this happens. also the 2 gun slot people are limited to starting with handguns or a shot gun. no more than two hand guns.... you arent burt gummert. lets see if we can have our characters survive as normal people with no guyvers, super powers, fireballs, orbital death lazers or other jusch stuff... just your wits normal human bodys and what you find.


so who's up for actully haveing to use wit to have your character survive without ecelating power contests?

Kaiser Dragoon - February 13, 2008 11:42 PM (GMT)
As long as my character gets to use either two hand hatchets/fire axe/wood splitting maul, I'm in B)

BloodStorm - February 14, 2008 12:04 AM (GMT)
..... Chubs..


Are the zombies going to have explosive gut grenades and stuff like that too?

Ghrecki - February 14, 2008 12:22 AM (GMT)
no.....

at least not at first blood. maybe later... but at first it's 'normal' undead. of and dont worry a bite or scratch wont turn you.

BloodStorm - February 14, 2008 12:41 AM (GMT)
I think we're the only two people on the lair who've even played the game I referanced, G.


Shhh.. no telling.. I might give someone an exp point in Transformers if they can figure it out.

Mr Zektoll - February 14, 2008 01:35 AM (GMT)
Is the gun limit only for the start of the rpg? Because anyone who has any sense at all would raid the local sport mart or even police station to find guns in the case of the town being overun with zombies. That'd be one of the first things I would do. Becuase other wise we'd have to dumb down our character so that he/she doesn't think to do that until later sort of like how Takaya makes the guyvers get dumb whenever an enzyme type shows up to attack them :lol:

Also what sort of zombies are these? If these are romero style zombies these could get beaten pretty easily even without guns. Or are these more like the 28 days later zombies? Those would be tougher.

Apocalypse - February 14, 2008 02:04 AM (GMT)
QUOTE (Mr Zektoll @ Feb 14 2008, 01:35 AM)
Or are these more like the 28 days later zombies? Those would be tougher.

ok have to clear something up cause honestly it's really starting to annoy me

there are NO ZOMBIES in 28 days later

they may act something like zombies but they are NOT zombies

1 Zombies do not scream "I hate you" when they are getting clubbed to death (and it does happen in 28 days later, the infected Kid in the burger joint does Yell "I Hate You" at Cillian Murphy's character when he's getting clubbed with the Bat.

2 Zombies eat people in 28 days later they may bite them but they never eat them, anyone they don't infect usually get's beaten to death

3 And this ones important Zombies are undead, They're not dead in 28 days later, They are infected with a Virus that cause Pure uncontrolled Rage

4 this one is the big give away Zombies can't starve to death cause they don't need to eat in the first place yet at the end of 28 days later you seen an Infected that's clearly starving.

Ghrecki - February 14, 2008 02:21 AM (GMT)
Thank you Apoc for that fun and informative rant now as to the zombies in the rp


Chubs the zombie outbreak zombies are a bit different

if they are fresh aka only a few days old they still have some intelligence. A fresh one has the intellect of at best a 5th grader. Also fresh ones can still run and climb, some can even talk (as long as they still have their tongue and vocal cords.) other than “Brrrraaaiiinnns” which no my rp’s zombies wont have a habit of doing. Though admittedly they aren’t likely to say much to you as they are undead and want to EAT YOUR FACE, and other various body part. The older a zombie is the slower it will be, and smellier (if you smell the scent of a rotting slaughter house you know a old zombie is nearby)

All zombies are effectively stronger than they were in life. This isn’t entirely due to what makes them a zombie. It’s also due to the fact that as they are undead and feel no pain their bodies don’t surpress themselves so fist fighting one isn’t smart and once you’ve seen one throw something in character your character will know to try and dodge what ever they throw. though like the liveing even the undead will suffer from exerting their dody too much and can damage themselves trying to get to prey (ie you)

Mr Zektoll - February 14, 2008 02:32 AM (GMT)
So then their more like the romero style zombies then.

Ghrecki - February 14, 2008 03:04 AM (GMT)
zombie facts part 2
your characters wont know any of these facts to begin with mind you but I'm posting them so when the rp goes live you'll know them. and yes I'm taking it live cause I already have 6 or 7 people I know want in it and that’s a good chunk of the 'active' members on the lair.

anyway. zombies, at least not the fresh ones as they still have some intelligence and might figure out what your doing, are distracted by bright lights. but this wont save you if your bleeding as the scent of blood attracts them (even the ones with most of their face ripped off. don’t ask how this works you'll find out later). though they seem to avoid animals most of the time they will descend on a bleeding animal and rip it to shreds.
yes they usually avoid animals.... partially because animals are wise enough to keep the hell away from moving human corpses.
Also zombies can swim…. In a fashion. Basically they kind of float and thrash in the general direction of their target. And though fresh zombies can climb older zombies either cant remember how or their arms wont support them enough to climb.


QUOTE
Is the gun limit only for the start of the rpg? Because anyone who has any sense at all would raid the local sport mart or even police station to find guns in the case of the town being overun with zombies. That'd be one of the first things I would do. Because other wise we'd have to dumb down our character so that he/she doesn't think to do that until later sort of like how Takaya makes the guyvers get dumb whenever an enzyme type shows up to attack them 

yes the gun limit is only for the start but remember when the public realizes what’s going on your characters wont be the only ones wanting the weapons to survive and some of the zombies are almost impossible to tell from living. (ie freshly buried corpses) so npcs might get there first and barricade themselves in and you out. But don’t worry you wont be stuck with baseball bats fire axes and farm tools (though some of these can be real nasty) for too long. though I am putting a weapon limit on what you can have.... I dont want a single person walking around with 12 guns extra ammo a sword a bat and a fire ax.... this isnt a video game. you actully have to carry your weapons.

WarriorZoalord - February 14, 2008 09:03 AM (GMT)
QUOTE (BloodStorm @ Feb 13 2008, 05:41 PM)
I think we're the only two people on the lair who've even played the game I referanced, G.


Shhh.. no telling.. I might give someone an exp point in Transformers if they can figure it out.

Would it happen to be.....


Stubbs the Zombie in "Rebel without a pulse." ???

>>

Ghrecki - February 14, 2008 05:31 PM (GMT)
Intro post should be up withing a few days. here is an explenation of the dfs. not that you should need most of the info in it explaned but meh. Im in an explany mood.

Name: your character’s name
Age: how old they are
Gender: yeah most of this df layout is kind of self explanatory
Occupation: their job, at least before the outbreak
Appearance: what they look like including height weight skin eye and hair color
Personality: yeah do I really have to explain this
Background/History: Kinda explanes itself
Weapons: okay here you will list what weapons your character has and your DF in this part will be updated if/when you find new ones or old ones are lost or get broken. Also you need to list how much ammo your guns hold when you get them.
Gear: This is for non weapon stuff that is useful. I.e. MREs, flashlights, crowbars(also works as a weapon), keys to various buildings or vehicles, and stuff like that.

also lets keep this a bit realistic (other than the zombies) if you find a gun on the battle feild it isnt likely to have full ammo in it. so most of the clips you will scavange from there will be partualy used. now ones still in an armary like in a gun store or police station or military suply depo will likely have stashs of full clips .... for now.

Ghrecki - February 14, 2008 06:34 PM (GMT)
okay zombie facts part three.
killing them. the zombies (at least the ones you'll face for now(A)) are easy to kill if you know how... wich your characters likely wont know how at first. but still.
Severing the head works as does enough damage to the spine or brain. this takes your average person two or so hits with a baseball bat or 2x4 to the zombie's head. of corse to do it that way you have to get close... wich means they can bring their strength to bear on you. so I really dont advise rushing them with a bat in each hand.
It also takes more than one shot in the head with a pistol to kill them. a shot gun blast will easily kill them with a head shot, and if you wanna risk it and are sadistic you could get a foot out of reach and blast them with your shotgun....but anyway. a pistol should take at least two rounds to kill them even with head shots, unless your lucky... and I dont need people being too lucky. though you can save ammo if you have some kinda sight on the gun and take the time to aim for the eye (or eye hole)


also Im letting people have 2 characters to play with.... this is a zombie survival rp.... character death is quite possible.

Kaiser Dragoon - February 15, 2008 03:32 AM (GMT)
So if we die, it's like survivor, and we're out for good??
Or can we just make a new character??

BloodStorm - February 15, 2008 04:46 AM (GMT)
I have dibs on the half nutter militant farmer with too much free time!

Ghrecki - February 15, 2008 04:05 PM (GMT)
QUOTE (Kaiser Dragoon @ Feb 15 2008, 03:32 AM)
So if we die, it's like survivor, and we're out for good??
Or can we just make a new character??

I haven't fully decided on weather or not you can make a new one if you die.... though I guess you could play a survivor found latter on. of course said survivor would likely know no one from the main group and not know much if any of what they had done. the finding survivors elsewhere also allows for new players to come in latter in the rp if they don't want to join right now.....

so I guess I might let you 're roll' a new character if you kill off your two available, or I might decide that if you let 2 die off that for the survival of the human race you shouldn't get to kill off even more people. I'll decide latter. but for now you shouldn't die, everyone here should be smart enough not to get themselves killed off in the first few pages.

Kaiser Dragoon - February 15, 2008 04:37 PM (GMT)
You seem to have a lot of faith in our intellectual capabilities :D

BloodStorm - February 15, 2008 04:41 PM (GMT)
Ghrecki hasn't been the places on teh interwebnet that I have.. he hasn't seen the true horrors of 'average human intelligence'

Ghrecki - February 15, 2008 04:45 PM (GMT)
you all arent average humans.... though you do have a point kaiser..... still you guys shouldn't die too quickly

Ghrecki - February 15, 2008 08:36 PM (GMT)
okay since I'm getting a few questions from people

the rp starts in a made up town called RavenHolm located in the Tennessee mountains. the time is basically happening yesterday or at least the yesterday from when I'm posting. the town has a population of about 12000 people and a police force of 200. it is nestled in a flattish valley with a large enough lake to support fishing from a few boats. there is a ski slope with a cabin/lodge up the mountain a bit and a few miles though the woods is a small military supply base. the city has a small local community collage. if anyone can think of any more details they need to know about the city of Ravenholm just ask.

Sith Guyver - February 16, 2008 04:05 AM (GMT)
QUOTE (BloodStorm @ Feb 15 2008, 11:41 AM)
Ghrecki hasn't been the places on teh interwebnet that I have.. he hasn't seen the true horrors of 'average human intelligence'

you mean like people who lack common sense? >>

BloodStorm - February 19, 2008 01:10 AM (GMT)
Kaiser... does your character have a talking car or something?

Kaiser Dragoon - February 19, 2008 01:13 AM (GMT)
Maybe.... :D

Mr Zektoll - February 21, 2008 05:00 AM (GMT)
Is it ok if I use agent Sculder in this?

Kaiser Dragoon - February 21, 2008 05:01 AM (GMT)
Who the hell is that??

Are you talking X-Files??

Ghrecki - February 21, 2008 05:06 AM (GMT)
as long as your character is a normal human with no superpowers and only human tach you can give them whatever name and personality you want.

so bring on the crazed paranoid fbi spooks if you want. but remember. I only had two gun starter slots open and riv and apoc got those early on. but a crazed paranoid fbi spook with no gun would be funny. and it is a bit harder to bring comedy to a zombie outbreak when your all normal humans. so.....


um.... yeah you can play him. at least a version of him. as he wont be the same one as in the other rps cuase in this world they didnt happen.

BloodStorm - February 21, 2008 03:28 PM (GMT)
Knowing Sculder he probobly forgot his gun back at FBI headquarters. ^_^

WarriorZoalord - February 21, 2008 04:51 PM (GMT)
those FBI agents have a habit of doing weird stuff. especially from sculders department >>

Riven - February 21, 2008 08:43 PM (GMT)
Sculder was in the Bubblegum Crisis rpg as well wasnt he?

Mr Zektoll - February 21, 2008 09:23 PM (GMT)
Yeah he was in that and I think another version may have shown up in Battlecube as well.

Ghrecki - February 28, 2008 01:15 AM (GMT)
okay I got asked how strong my rp zombies are here as well as reaction time.
Ironically it’s a kind of trade off. Fresh zombies those less than 2 weeks old or those who were dead less than 2 weeks before they rose as zombies have reaction times slightly lower than a normal human. They are stronger but not too much stronger. A zombie of equal size and mass to you will be stronger than you. As tie goes on and they lose what memories of life they might have and lose what mental faculties they have they also lose that biological warning not to use full strength. Meaning the older dumber zombies are actually strong enough to lift a car up. This will cause strain on their body though. But they don’t care, they unfeeling walking mindless corpses. But the older ones are slow moving and slow reacting. Due to little or no cognitive ability and damage to muscles and nerves the really strong ones will be slow moving and slow to react.

Mr Zektoll - February 28, 2008 02:00 AM (GMT)
Ok I think I'll make my opening post soon. I also got an idea for a second character after reading the deathnote spinoff novel today.

Also I just wanted to make it clear, what exactly is the origin of the zombies? This is kind of important to know for what I have planned with my characters. I'm guessing it was probably some sort of virus made by the government? I need to know that before making my post.

Ghrecki - February 28, 2008 12:52 PM (GMT)
no this isn’t a government made virus. it's origin isn’t known to any really large groups. okay so a semi-large group but they aren’t important right now. no I’m not being mysterious because I don’t have a back story for it, though I bet a lot might have thought that. I do have a back story. And the origin will become known but not yet. This means we wont stumble upon any lab coat wearing military scientists trying to preserve their secret……
Or will we. But this means there isn’t any reference to these in any government files. (not that there would likely be even if they had made them).though I’m guessing you want your genius to catch and study at least one aren’t you. Well if you do you wont find any apparent viral cause for it. Not saying there isn’t, just you wont find it in them. Though you will notice odd things like some dead cells moving and others splitting off live ones, and other weird shit like that. And that’s if your have the right equipment.
Anyway. Anymore questions about this rp just post and ask…
I do plan on your people hopefully liveing long enough to find out the answer.

guyver's bane - February 29, 2008 10:00 PM (GMT)
This seems like fun. Good thing I read the Zombie Survival Guide

Ghrecki - March 3, 2008 03:35 PM (GMT)
I was hoping people wouldn’t make mistakes so early in this rp. like the fact that the 8th post in this discussion. my 3rd in this discussion. part of it reads
QUOTE
some can even talk (as long as they still have their tongue and vocal cords.) other than “Brrrraaaiiinnns” which no my rp’s zombies wont have a habit of doing.
yet we have one saying that in the rp..... this is one of the first posts in the discussion yet that was apparently overlooked. Hopefully just an oversight on the poster’s part . Now I’m only really making a point of this cause I really don’t understand the whole being unable to talk yet still able to say brains and going after them. The brains are likely to be the safest part of a zombie victim. The skull is one of the hardest parts of a human’s body and the brain is safely inside it. Now if they crack the skull open they could get to it but there is a lot of flesh and meat that is so much more extractable to the zombie that it makes no sense for it to go after the brains. Realistically it makes no sense for them to go after brains and say “Brraaaiiiinnns” seriously unless they were mentally challenged a zombie that could talk even that much is more likely to say “Meeaaat” or “Prrreeeyy” or “Foooooood” than brains. And yes I did use the word realistically in a sentence about zombies.

now Im not really fussing at anyone here. it's the dang Hollywood and the horror movies that have gotten that stuck in peoples mind. im fussing more at them than anyone here.

Mr Zektoll - March 3, 2008 05:58 PM (GMT)
Guess I could change it to some other body part.

But it's not inconceivable a zombie might go after a persons brains, though it wouldn't be for the same reason as in the hollywood movies. Here's the reason why.

If you ever read the novel that "I am legend" is based off of the vampires are scared of things like crosses and garlic, but they aren't supernatural vampires, they were created by a plague. The reason why the vampires were scared of those things is because of the remnants of human psychology. They truly believed that they had become vampires , and as such were scared of things that were supposed to harm vampires in the myths. Now we have a slightly different situation over here though. Hollywood style zombies have only been around for about the last 60 years so the habits of the zombie would not be as firmly ingrained in public conciousness as that of the vampire. However if the person who got turned was a big fan of zombie films and believed that they had become something like what was in those movies, its not inconceivable that in their psychologically damaged state they would try acting like the zombies that they had seen portrayed on the big screen.

Ghrecki - May 10, 2008 05:41 PM (GMT)
okay your people dont know any of this info yet but I wanted to post it so noone would mess up with the zombies so here is some info on them.... and yes there is a reason why some data is missing
__________________________________________________________________

Homo Necromantis
Zombie. These once living humans are much different from what they use to be. Though they can retain some intelligence memory and personality for short periods they seem to degenerate into dumb beasts, like animals though they lack animalistic instinct. They seem driven by hunger and are much stronger than a normal human. Unlike in myth the Homo Necromantis or zombie is not the result of science experiments or dark magic. They are brought about by two previously unknown mutate invertebrates infecting hosts, Necromantis metamorphous and Trichinella gluttire. The dumb nature of these Homo Necromantis is due to the Necromantis metamorphous controlling the body. Examination of the head will reveal a gap in the top of the mouth where immature Necromantis metamorphous stay in an attempt to invade the ‘prey’ of the Homo Necromantis host.

Necromantis metamorphous
Is an odd creature. For the most part it’s body is as malleable as an octopus or jellyfish’s is It’s central body is roughly spherical with a 1 mm diameter with nine appendages emerging from it, eight in a symmetrical pattern around the body and the ninth emerging from the center of the top. Eight of these appendages are tentacles 3 mm long four of these eight end in barbs .4 mm long resembling a scorpion stinger. These barbs are incredibly sharp and can puncture and even cut flesh and muscle. The other four of the eight end in nubs with 6 smaller tendrils emerging from the nub each of these smaller tendrils are only 1 mm in length and .05 mm thick. These seem to interact with host nervous systems sending out electric jolts stimulating it and receiving feed back from the host nervous system. The ninth main appendage is a .4 mm wide 1mm long nub that produces a chemical similar to formalin solution within the host body. this chemical actually allows the body to continue operating even after death and keeps the body from breaking down and rotting, it also seems to enhance the strength of muscle and bone. Though it does give them an unpleasant smell. Necromantis metamorphous seem to be able to sense each other and will not attack other Necromantis metamorphous or their hosts.

Trichinella gluttire
This mutant strain of nematode carries traits of both Cestoda (tapeworms) and Nematoda (roundworms) (specifically Trichinella spiralis as it shares enough with it to be labeled like it) unlike either of them the Trichinella gluttire migrates throughout the host body. It also produces a chemical reaction that combined with it’s attachment to nerves throughout the body make the host constantly hungry even if they stomach is close to rupturing. Over time as more grow within the host the hunger grows from a dim almost unfelt urge to a gut wrenching hunger as if the host was literally starving. Though if a host was intelligent and had enough will they could ignore or at least tune out most of the hunger (note Homo Necromantis lacks the intelligence to do this after a while). Trichinella gluttire seems to travel well with Necromantis metamorphous as the formalin solution like chemical allows their eggs to survive while the Necromantis metamorphous transfer to a new host. Though evolving together in the same hosts the Trichinella gluttire seem to only be able to survive for more than a few days in hosts of Necromantis metamorphous , i.e. Homo Necromantis and [data unavalible]. Strangely the one exception is that they can last for nearly a month in humans that lack Necromantis metamorphous.


[file not found]
[you do not posses proper classification for this data}

This Data reveals many reasons for zombie behavior. The reason why older zombies appear stupid is the body is being controlled by a swarm of tiny parasitic creatures. The reason why they don’t attack other zombies even if no other source of food is around is because of the Necromantis metamorphous seem to recognize others and their hosts by some as yet unknown means. Zombies don’t immediately enter a ‘preserved’ state from the formalin solution like chemical because it takes a while to spread in a dead body, [data corrupted] The entire reason why the ‘zombies’ go after so much to eat is because of the Trichinella gluttire sending impulses which effect the host and the Necromantis metamorphous within the brain, driving them with hunger. The reason zombies go after humans more than other animals is two fold. 1) humans, unlike animals who try to run from the zombies as soon as they sense them, actually try to face them instead of fleeing. 2) Necromantis metamorphous seems to prefer humans as hosts and this effects the actions of the Homo Necromantis.





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