Title: If we use your DM you will get credit.
Jin - January 10, 2004 09:16 PM (GMT)
There is a small hall of fame of all the people who inspired the DM's thus far, you may be one of them.
Don't be shy, after all with alot of diverse ideas we have a diverse game.
I hope you guys help out.
Thanks.
- Jin
The Worst Nightmare - January 18, 2004 05:07 AM (GMT)
Flame Swordsman
Group: Warrior/Fusion
Type: Fire
Level:5
Icon:Deckmaster
Atk: 1800
Def: 1600
Once per turn, you may give up to 300 ATK and/or DEF points to a FIRE monster or a Warrior-Type monster. When this monster has 0 ATK and/or 0 DEF, you lose the duel.
Next Deck Master: Niwatori
DrgnKnightCed - January 18, 2004 07:28 AM (GMT)
| QUOTE (The Worst Nightmare @ Jan 18 2004, 05:07 AM) |
| Once per turn, you may give up to 300 ATK and/or DEF points to a FIRE monster or a Warrior-Type monster. When this monster has 0 ATK and/or 0 DEF, you lose the duel. |
While this could possibly come out to be a good deckmaster, he could do with a little work. Don't won't to kill him of your own accord. ;)
Niwatori
Group: Winged Beast
Type: Earth
Level:3
Atk: 900
Def: 800
Once per duel you may negate the attack of one attacking monster card and redirect the attack at one other opponent's monster card. If the only monster card on his/her side of the field is the attacking monster card destroy it and remove it from play.
Next DM: Ryu-Kishin
The Worst Nightmare - January 18, 2004 08:27 AM (GMT)
| QUOTE (DrgnKnightCed @ Jan 18 2004, 07:28 AM) |
| QUOTE (The Worst Nightmare @ Jan 18 2004, 05:07 AM) | | Once per turn, you may give up to 300 ATK and/or DEF points to a FIRE monster or a Warrior-Type monster. When this monster has 0 ATK and/or 0 DEF, you lose the duel. |
While this could possibly come out to be a good deckmaster, he could do with a little work. Don't won't to kill him of your own accord. ;)
|
Hey, I'm trying to make him fair. Imagine a Yata or Jinzo or some crap coming out then give it 1700 attack...that's called overkill.
Ryu-Kishin
Group: Fiend
Type: Dark
Level:3
Icon:Deckmaster
Atk: 1000
Def: 500
This deckmaster is unaffected by Trap cards during the turn it's summoned. Increase the ATK of all monsters with Ryu- or "Ryu" as its own name by 400. At a cost of 500 Life Points during your standby, you may Special Summon Ryu-Kishin to the field and attack the opponent's life points directly. Once you have attacked, Ryu-Kishin returns to the Deckmaster zone.
Buster Blader
Group: Warrior/Effect
Type: Earth
Level:7
Icon:Deckmaster
Atk: 2600
Def: 2300
Increase the ATK of all Dragon-Type monsters on the field by 300. For each card with "Blade" in it's name, inflict 500 points of damage to your opponent's life points. You may use that effect once per duel. If your hand and field both contain no monster, remove 3 monsters from play from the Graveyard to special summon one Buster Token (Warrior-Type/Earth/6 Stars/ ATK 2400/ DEF 2200) to the field.
Next Deck Master: Slot Machine
Maluban - January 18, 2004 05:55 PM (GMT)
Slot Machine
Group: Machine
Type: Dark
Level:7
Icon:Deckmaster
Atk: 2000
Def: 2300
This effect only works while in the deck master position. Every turn flip 3 coins if you get 3 heads you may destroy 1 monster on the field regardless of position, if you get 3 Tails you may destroy a Spell/Trap on the field, any other result does nothing. You may add 1 "7 Completed" to hand from your deck (deck is then shuffled)once per turn.
Next DM - Great Maju Garzett
gruvinator - January 18, 2004 11:52 PM (GMT)
oh man...nervous...let's see
Don Zaloog
Dark
Warrior
Level: 4
icon: Deckmaster
ATK: 1400
DEF: 1500
You cannot play "Dark Scorpion Combination" or "Mustering of the Dark Scorpions" in the deck with this deck master.
You may pay 1500 lp to special summon any number of monsters whose name contains the words "Dark Scorpion" or is named "Cliff the Trap Master" from your hand, deck, and graveyard. You cannot special summon more than one monster of the same name.
During your first main phase, you may discard any number of cards from your hand. For each card discarded, one monster on your side of the field may attack your opponent directly. The damage inflicted by this monster becomes half it's total ATK.
Next DM: Dark Soul Summoner, Weaponmaster Zed, Fusionist
Crossout - January 18, 2004 11:58 PM (GMT)
Great Maju Garzett
Group: Fiend/Effect
Type: Dark
Level: 6
Atk: ?
Def: 0
Whenever you choose to Summon this monster to the field from the Deckmaster position, you must sacrifice ome monster on the field. Great Maju Garzett's Attack will be twice the original Attack of the sacrificed Monster. This Monster can not be destroyed by Magic, Trap, effects, and Battle by any Monster for 2 turns.
Next Card: Outstanding Dog Marron
gruvinator - January 19, 2004 01:41 AM (GMT)
okay, got some new ones...but are we also allowed to create unique creatures for this or do they have to be based on pre-existing creatures? if we are allowed to create unique ones, here are a couple i have ideas for.....
Dark Soul Summoner
Dark
Spellcaster
Level: 3
Icon: Deckmaster
ATK: 900
DEF: 1000
Once per turn, at the start of your turn, you may discard any number of cards from your hand and summon a "Dark Soul" token (Dark/Fiend/Level: 3) whose ATK and DEF is equal to 1000 times the number of discarded cards. This token cannot be used for Tribute Summon. This token may not attack your opponent's life points directly. At the end of your turn, destroy the token and add half of it's ATK and DEF to the ATK and DEF of this Deckmaster.
If this Deckmaster's ATK and DEF are above 3500, destroy this Deckmaster and place into play five charge counters and equip them to any number of monsters you control. Increase the ATK and DEF of the equipped monsters by 600 for each charge counter. You do not lose the game due to this effect.
Weaponmaster Zed
Earth
Warrior
Level: 6
Icon: Deckmaster
ATK: 2350
DEF: 2000
During your turn, twice per turn, you may discard a card from your hand to search your deck for 1 Equip Magic that has the word "Sword", "Bow", "Rod", "Axe", "Armor", "Dagger", "Flamberge", "Spear",
"Whip", "Blade", or "Mask" and add it your hand.
All increases in ATK and DEF from Equip Magic cards that contain the words mentioned above are doubled, and all decreases are negated.
You must pay 1000 lp during your standby phases. If you cannot, destroy this Deckmaster. You do not lose the game due to this effect.
and just for the real monsters
Fusionist
Beast
Earth
Level: 3
Icon: Deckmaster
ATK: 900
DEF: 700
This Deckmaster's ability may be used four times during a duel.
Once per turn, you may have one Monster you control become an Equip Magic Card and equip it to a Monster you control. Add the Monster's original ATK and DEF to the ATK and DEF of the equipped monster. The equipped monster cannot attack your opponent's life points directly. A monster cannot be equipped with more than one monster at a time.
If the monster equipped is destroyed, destroy the monster that was equipped to it.
If your opponent controls no monsters on the field, you may pay 2000 lp to have the monster equipped through this Deckmaster's effect attack your opponent directly.
This is meant to work on the basis that the Fusionist is a fusion master, and that the monster equipped on a monster creates a sorta fusion effect.
Next DM: Wall of Illusion
The Worst Nightmare - January 19, 2004 07:34 AM (GMT)
Before I do the Deck Master...
1) Gruvinator - Look at where it says next DM...You should follow that please
2) Crossout - It's Mag-A-Net here :ph43r:
3) I've been thinking of doing Outstanding Dog Marron...grr you Crossout
Outstanding Dog Marron
Group: Beast/Effect
Type: Light
Level:1
Icon:Deckmaster
Atk: 100
Def: 100
This deck master cannot be destroyed at any time. As long as this monster remains on your field in face up attack position and the only monster on your field, your opponent cannot attack your life points directly. If this monster if on the field and in defense position, your opponent may attack directly if you have no other monsters.
Next Deck Master: Breaker the Magical Warrior
gruvinator - January 19, 2004 04:55 PM (GMT)
my bad...didn't catch onto that...went back and edited my old post to follow the style, and now i add another to the idea pool.
Wall of Illusion
Dark
Fiend
Level: 4
Icon: Deckmaster
ATK: 1000
DEF: 1850
Whenever one of your defense position monsters is attacked by your opponent's monsters, you may flip a coin. If the result is heads, return the attacker to it's controller's hand after damage is calculated. If the results is tails, negate the attack and choose a new monster on your opponent's side of the field for the attacking creature to attack. You take half of the damage incurred from this attack, and your opponent takes the other half.
Next DM: Cosmo Queen
The Worst Nightmare - January 19, 2004 09:41 PM (GMT)
Gruvinator...did you even read what I said?....Oh well
Also Gruvinator....Cosmo Queen, Fusionist, and Don Zaloog are already cards
And since I'm the only one here, time to work my Deck Master Magic...
Breaker The Magical Warrior
Group: Spellcaster/Effect
Type: Dark
Level:4
Icon:Deckmaster
Atk: 1600
Def: 1000
When this Deck Master is special summoned to the field, you may choose to either destroy 2 Magic/Trap cards on your opponent's side of the field or choose to destroy one monster on the field. For every spellcaster in your graveyard, increase this monster's ATK by 100. If "Breaker the Magical Warrior" has 5000 ATK, you may reduce his attack to 1600 to inflict 2000 points of damage.
The Worst Nightmare - January 27, 2004 09:47 PM (GMT)
Bump, seems as no one's doing any more Deck Masters, so here I come with more half-assed ones for you guys to fix or ect...
Injection Fairy Lily
Group: Spellcaster/Effect
Type: Earth
Level:3
Icon:Deckmaster
Atk: 400
Def: 1500
No monsters on your opponent's side of the field may boost their ATK or DEF by the effect of a Magic card or Effect. Whenever a monster on your side of the field with 750 ATK or less is attacked or being attacked, you may pay 1000 life points during the damage step to increase the monster's attack by 1500 ATK for the damage step only.
Next Deck Master: Sasuke Samurai or Sasuke Samurai #2
Smeet - February 27, 2004 11:58 PM (GMT)
Sasuke Samurai #2
Sasuke Samurai #2
Group: Warrior/Effect
Type: Wind
Icon: Deck Master
Level:1
Atk: 200
Def: 300
Increase the ATK of all Warrior sub-types by 100. All Sasuke Samurai's have their base ATK trippled. When a "Twin Swords of Flashing Light - Tryce" is equipped to a monster you do not have to discard a card from your hand. Also, when "Cold Wave" is activated you may discard a card to allow you to set oractivate either spells or traps (You must state which at the time this effect takes place).
Ruler of the Undead - March 21, 2004 03:53 PM (GMT)
Enraged Battle Ox
Group:Beast-Warrior
Type:Earth
Icon:Deck Master
ATK:1700
DEF:1000
Whenever a Beast-Warrior or Winged-Beast monster attacks a monster in defence position, inflict the difference as Battle Damage to your opponent's life points.
Jinzo #7
Group:Machine/Effect
Type:Dark
Icon:Deck Master
ATK:500
DEF:400
A monster with 500 ATK or less or 400 DEF or less may attack your opponent's life points directly.
The Worst Nightmare - March 25, 2004 07:45 AM (GMT)
Enraged Battle Ox's effect is just like the one on the card and Jinzo #7 is just screaming "use yata"
Good try though, keep on coming with them