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Title: Sinn
Description: My newest and probably best RP yet.


Black Chaos Angel - September 23, 2007 02:02 AM (GMT)
Name: Sinn
Age: 19
Height: 6' 1"
Weight: 160 lbs.
Species: Human
Blood Type: AB-
Birth date: October 25th
Elemental Basis: Darkness

--Abilities/Description--
Clothing/Armor: Wears a faded-gray shirt and black pants with a tan tabard overtop. He has a sleeveless leather vest that has buckles that keep it tightened on him. He has black boots that was dirt and dust on them from traveling. He wears a long tan and gray jacket over all of this. He wears a ring on each ring finger. On his hands are black gloves that have a symbol of necromancy on them. He is a silver bracelet that has strange runes inscribed on it. Also wears a black belt with many pouches.
Hair Description: Sinn's hair reaches 4' past his shoulders. It's black with gray tips on it. It sometimes hangs down in front of his face.
Eye Description: Has eyes that have no color; The area where color should be is solid black with his pupil being a gray color.

Personality: Sinn is unforgiving and cruel to his enemies. To those he deems "helpful" or "worthy", he treats fairly, but not always nicely. He is very unsociable.
Occupation: Necromancer
Skills(See bottom of post for Skill Descriptions): Arcane Mastery, Enslavery, Black Magic, Sword Specialization, Staff Specialization, and Curses.
Strengths: Running, magic, interpreting, sneaking
Weaknesses: Physically weak, low amounts of energy, non-social
Spells(See bottom of post): Summoning: Undeath, Summoning: Construct, Poison Rain, Black Grasp, Breath of Undeath, Shadow Cloak, Necromancy Mastery(see bottom of post)

--Equipment--
Weapons: A wooden, gnarled, black staff with a skulls in bedded in the top, a short sword with a runic symbol carved in it
Armor: A leather vest with buckles.
Misc: Ten vials of a strange black liquid, two vials of a green fizzing liquid, a small black gem, a black spell book titled Tome of Undeath, smoke bombs for quick escapes, and reagents for summonings.
Traveling Gear: Seven small pouches, each with different things inside.

--Background--
History: Sinn was born with a small scar over his chest. The scar represented a skull, though it was slightly obscure. Panicked, society cast him away once he reached the age of 9. He traveled alone, nothing but the clothes he wore and a small coin he kept from his savings. He stumbled upon a village, though this village seemed desolate. Once inside, he realized the place was crawling with horrifying undead. He was soon discovered, but before the undead could attack and devour him, a feeble old man spoke a single word, and they moved so he could reach Sinn. The man seemed in control of the undead, and he wore a black robe which obscured his face and body. He sensed the power of darkness within Sinn, and brought him into his dark village. He taught Sinn the ways of Necromancy. Once Sinn reached the age of 17, he ventured out of the village with only his tome, clothing, and knowledge of the Undead.


--Descriptions--
:Skills:
Arcane Mastery: The ability to understand and decipher most things related or relating to non-black magic.
Enslavery: The skill to enslave those the user usually summons, such as Demons, undead, constructs, etc.
Black Magic: The ability to understand and decipher most things related or relating to black magic and undeath.
Weapon Specialization: The skill to be well-trained with a weapon and be able to hurt the targets more and more often.
Curses: The ability to understand and use most curses. What curses are available depend on the user.

:Spells:
Summoning: The user summons a creature or being from another plane of existence under their control. The summoned creature or being will only be able to exist in the current plane of existence for a limited amount of time.
Poison Rain: Usable only when near a source of water or when raining. Water rains down from the sky and has poison inside of each drop. The poison damages on touch. The potency of the poison is strengthened depending on the users mental capabilities.
Black Grasp: A shadowy "hand" reaches out from the shadows near the user to strangle or attack the target victim. The length of the "arm" depends on the users mental capabilities.
Breath of Undeath: Other than rhyming, the user spews out a black cloud which makes the target go blind temporarily. The duration of the blindness is increased depending on the users mental capabilities.
Shadow Cloak: A "cloak" of shadows wraps the user to make him/her temporarily invisible to normal eyes. The cloak always fades after ten seconds.
Necromancy Mastery: The person whom has this mastery can summon most undead or construct beings. They also have full control over the summoned undead and can control them via telepathy. Constructs can't be controlled via telepathy, but can be controlled verbally or with body language.




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