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Title: Basic RPG Rules


Lugana - December 26, 2005 12:09 AM (GMT)
Basic Rules:

1. No auto-ing. Do not force others to move - wait for them to post and show their reactions. Don't drag them around a city without their posting or stab them in the heart with no input from them. Patience is the key.

2. No killing other characters without permission from the RPG Master.

3. Do not leap into an RPG without permission from the RPG’s Creator (The RPG Master)

4. An RPG is something that everyone involved in it shapes and makes into the well-crafted story it becomes. After an RPG is approved, then by all means, go and let the story wildly change and go on it strange twists and turns, so long as it still fits into the mold the submitter created. For anything radical - say, an alien ship crashing into a world of unicorns and vampires - contact the RPG starter and confer first.

5. If you post an unapproved RPG, the RPG will be deleted and you will get a warning. If you do it again after that, you will be suspended for Five (5) days. Strict, I know, but as an Admin I have to put my foot down somewhere.

6. If you spam in an RPG, you will warned. If it happens again, you will be kicked from the RPG. And if you still persist to spam in other RPGs, you will loss access to the RPG section.

7. If you start a thread that is not an RPG and you are not a moderator of this forum, the topic will be deleted.


Dueling Rules:

1. When two player-controlled characters enter a duel, it is played almost like a chess game. Whoever runs out of reasonable comebacks first, losses.

2. You can use the setting to your advantage

3. Once per duel, you can control one of your opponent’s reactions (The only exception to rule #1). It can’t be a reaction that decides the battle. If more then two characters are dueling, you may only control one of the characters.


Ending Rules:

1. Only the RPG Master can say “The End”




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