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Tau, A summary of Rumours
| Griss VigaSkald |
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Waiting for the Rose (血ローズ)
      
Group: Members
Posts: 6,909
Member No.: 65
Joined: 16-March 04

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I know, they can be an EXTREMELY effective army if played aggressively enough, but as a Space Marine player, I have trouble getting over the alleged "weakness" of a 4+ save, magnified by the fact that I fail in inordinate ammount of saves on a 3+. I beleive that I have gotten a lot closer, but I'm far from there.
| QUOTE (Seph) | *Grins* Griss, you left out the new Markerlight system I've been telling Frans about...
*Evilliest grin, EVER.* |
Yes, but I don't know anything about that yet. Could you enlighten me, Master?
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 Roses are red, Violets are blue, In Soviet Russia, Poem reads you!
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| Sephiroth |
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Protecting the General...
  
Group: Members
Posts: 142
Member No.: 82
Joined: 8-July 04

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| QUOTE (Griss VigaSkald @ Oct 18 2005, 01:14 AM) | | QUOTE (Seph) | *Grins* Griss, you left out the new Markerlight system I've been telling Frans about...
*Evilliest grin, EVER.* |
Yes, but I don't know anything about that yet. Could you enlighten me, Master?
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| QUOTE (Frans @ Oct 17 2005, 04:10 PM) | tell him Sephy, make my day  |
Ok, for you guys, but I warn you, non-Tau players might wanna sit down for this.  Okay, the old way a Markerlight worked, was if you scored a hit, a single weapon of your choice from another unit could fire at the 'lit up' enemy squad, hitting on a 2+. Well, here's the new way.  Each time you hit an enemy squad with a markerlight, you place a counter next to that unit (use pennies, etc), during the shooting phase you may expend a counter to allow Tau & Vespid units (If the strain leader is alive) to take a variety of actions: * Fire a single Seeker missile. * Allow a unit to increase it’s BS by 1 (multiple counters may be expended allowing a max increase to BS5 * Allow a firing unit to automatically pass a target priority test. * Impose a -1 to the leadership score when taking pinning tests (multiple counters may be expended allowing a cumulative effect). * -1 to cover saves (multiple counters may be expended allowing a cumulative effect). Example: If my Pathfinder Team of 8 shot thir markerlights as approaching Space Marine Tactical Squad of 10, and scored 4 hits, they may use those 4 hits to allowing the Fire Warrior unit of 12 nearby to shoot at BS5, and call in 2 Seeker Missile strikes. If the Fire Warrior squad hadn't moved, they'd be rapid-firing a S5 weapon, hitting on 2+, with 24 shots. But that would just be mean.
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Sephiroth sez: Hammer time!
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