Title: Land Raiders
Description: are they worth the price tags?
The Love Duck - September 3, 2006 08:53 PM (GMT)
Just played a 3000 pts game of cities of death, (which was by the way bloody good fun) with my nids vs a csm nurgle army (very termie heavy) my opponent took two landraiders, which failed to wound anything with their lascannons (the 4+covers did help a lot) and he moanded a great deal about them.
This has lead me to ask you guys this question.
Land raiders, are they worth the 250 pts and the 30 quid?
Tor_Libram - September 4, 2006 10:38 AM (GMT)
Fail to wound? Or fail to kill. Failing to wound with lascannon is just sucky dice rolling. Failing to kill due to 4+ cover saves is very different. ;)
I would say the standard Raider isn't worth the hassle in Cities of Death: the benefits to infantry make a devastator squad with 4 lascannon a much better bet. Plus trying to drive anywhere on a CoD board is likely to be hazardous.
Taking a Crusader or the Prometheus variant would be much more worth while. The Crusader's Terminator-in-a-box abilitycan be imensely useful, along with the volume of fire it can provide. The Prometheus is simply a lot of heavy bolters on tracks, so it would be able to deal with nids quite well, cover saves notwithstanding.
The Love Duck - September 4, 2006 08:06 PM (GMT)
Failed to make any wounds stick then, though it only wounded a few times too.
Griss VigaSkald - September 5, 2006 12:34 AM (GMT)
That would mostly be your opponent's die rolling, then. Though, I am enclined to prefer the Crusader variant, due to the higher ammount of fire it can dish out, as opposed to the standard. Though twin-linked lascannons shouldn't miss much...
The Love Duck - September 5, 2006 06:46 PM (GMT)
And i have to say, why would you need more bolter fire in a marine army? thats the primary reason that i dont like crusaders.
Griss VigaSkald - September 6, 2006 12:21 AM (GMT)
For me, I like the high, concentrated volume to soften up the enemy before I let my assaulting squad out to rip the foe a new one. It allows me to spread my fire more evenly over the enemy front (something in limited supply with a Space Wolf army), and so I can soften up not only the squad I'm assaulting, but those that would jump in to help the weakened foe.
'MAD'larkin - September 6, 2006 08:25 PM (GMT)
Twin linked assault cannon aswell softens the enemy up a treat, use machine spirit at bs2 to maximise rending hits.. lovely.
standrard raiders are Gash though and never worth it..
Griss VigaSkald - September 9, 2006 01:20 AM (GMT)
No, the armour is a nice thing to have, and the lascannons really chew through tank-heavy Imp Guard, though the Landraider needs every bit of it's 14s to survive long against a lot of heavy duty firepower directed it's way.
'MAD'larkin - September 9, 2006 04:55 PM (GMT)
for roughly the same price you get a predator with lascannons, a rhino/razorback and a teleport homer.. all of these perform their jobs more efficiently than the reaider and provide more than 1 target
Griss VigaSkald - September 11, 2006 09:16 PM (GMT)
And that is true, though the 14 armour can take a beating from things that would shred those tanks with out blinking, so I guess it's up to preferance.
internal primate - September 12, 2006 09:44 AM (GMT)
Used to play black Templars with main opponent imperial guard. Having a crusader was good fopr mowing down squads but i generally took a standard variant to deal with tanks. Not really worth thre points though, i'd go for a predator.