Title: Advanced Rules
Lord Dante - July 13, 2006 07:21 PM (GMT)
I was wondering if anyone here had played the 40k advanced rules that are available at www.warseer.com?
A few months ago my girlfriend, flatmate and I had stopped playing 40k because we were finding it really quite dull, whilst the new rules are very slick and smooth, they don't make for (in our humble opinion) make for particularly exciting games so we decided to ditch 40k in favour of Necromunda.
Anyway, annoyed at the amount we had spent on 40k I decided to find a solution, and these rules were it. I will say now that they are compleletly unofficial, but they are well play tested and they work very well- they work alongside the current rules, they're not a completely different rule set altogether.
We started playing with them and really really enjoyed them. We found that it took a few games before we came across all the different situations that were covered by the advanced rules but once done, we decided that they made for a much more enjoyable game.
After playing with the rules for a few games, we decided to give the optional turn sequence a go, and we found that it was this that really revolutionised playing 40k for us. The advanced turn sequence works on a system similar to Epic Armageddon in which you take it in turn to move units rather than having your turns seperately (i.e. You move a unit, I move a unit, you move a unit etc). The optional turn sequence leads to a completely different feel of game and you have to react far more quickly to situations than before but at the same time it is more forgiving and less frustrating to play (i.e. so yes, that vindicator you spent ages moving up into postition just got blown to smithereens but because all of the shooting is resolved simultaenously, it may get the chance to do something...).
The new turn sequence we found also tends to lead to far more interesting looking battles with units ending up in close firefight situations like the posed shots for codicies and WD.
We now play all our games exclusively using these rules (we did try and go back to the current 40k rules for a game, but got halfway through before abandoning it). It has to be said that these rules are not designed for tournament style play, the current 40k rules work perfectly fine for that. However, for people who perfer narrative play and want to have a go at something a bit different, then these are well worth checking out :)
http://www.warseer.com/taxonomy_menu/1/3Cheers,
Ken
Lord Dante - August 3, 2006 09:42 AM (GMT)
cranvill - August 3, 2006 05:26 PM (GMT)
sorrey mate iv never tryed these rules out and mostly think the rules are ok apart from a few things that is.
The Love Duck - August 3, 2006 06:14 PM (GMT)
Yeah, i dont have a big problem with the 40k rules either, other than tanks (which dont work, but neither of my armies use anyway.)
Griss VigaSkald - August 3, 2006 10:53 PM (GMT)
My only beef is with the Transport rules. They screwed my Tau over royally...
Lord Dante - August 4, 2006 08:37 AM (GMT)
The problem I find with the current rules is that apart from the fact I find them a bit dull (it's all a little bit too official and too clean cut which I amdit, some people do like); is that it's very easy to beat the system. What I mean by this, and this is an opinion that I've found quite a few other people I've been talking to around GW have is that once you've 'got it' with an army you have indeed 'got it'.
What I mean by this is that once you've found yourself an army composition to your style, it is very very hard to lose with your army and that just takes the fun out of the game.
Ah well, I was just curious :)
The Love Duck - August 4, 2006 08:49 PM (GMT)
| QUOTE (Lord Dante @ Aug 4 2006, 08:37 AM) |
What I mean by this is that once you've found yourself an army composition to your style, it is very very hard to lose with your army and that just takes the fun out of the game. |
Not if your opponents are at the same level as you.....
plus there is a lot of fun to be had getting there, and just because you have worked out the perfect army doent mean you have to use it every time.
I cant see what you mean on the dullness front... in comparison to other eds of 40k this one is a godsend, i played my first game back in i think 2nd ed, and the games used to take so long to play, that you couldnt do anything else.... personally that put me off for quite some time, if i want an indepth, complex wargame, i play necromunda or warhammer, but sizeable encounters take too long under complex rules.
i ilke the fact that i can play a 4000 pts a side game in 3 hours, and that its bloody good fun too. something this big in warhammer would be nightmareish, i have done them before, and got so stressed i didnt enjoy it....
cranvill - August 6, 2006 09:26 PM (GMT)
you should of tryed playeing rouge trader now that took some time .one of the things that piss me off is the deep strikeing rule it sucks ass big time in my opion and i aint keen on the rules for ordance wepons .
but hay ho you carnt have everthing.
Lord Dante - August 7, 2006 10:17 AM (GMT)
| QUOTE (The Love Duck @ Aug 4 2006, 08:49 PM) |
| QUOTE (Lord Dante @ Aug 4 2006, 08:37 AM) | What I mean by this is that once you've found yourself an army composition to your style, it is very very hard to lose with your army and that just takes the fun out of the game. |
if i want an indepth, complex wargame, i play necromunda or warhammer, but sizeable encounters take too long under complex rules.
|
That's a valid point and not one that I am at odds with. However, the problem (that I have) with the current 40k is that it is not immersive, it feels very much like a board game. The rules do not need to be much more sophisticated (for example the link to the advanced rules i've put in the first post are not a completely different set of rules at all, they're still the 4th edition rules but with extra options that simply 'sit on top') for this be so.
As a point however, my opponents are indeed on the same level of experience as I am, however, there is a certain combination of units that one can field and not be beaten unless their opponent owns and fields their own 'certain combination of units' or plays at a far 'higher level.'
I guess that the point I am making is that 40k feels far too much like a streamlined competitve board game (which is a chargrin for me more than other people perhaps as I am a narrative gamer and as such I find tournament based competition in such a field rather...pathetic?).
I don't want to play a board game, I want to be the Space Marine Captain leading his men into the fray, slaying humanities foes in the name of the Emperor, not pushing pieces of plastic around which isnt exactly easy to imagine with such an abstract rules system. Perhaps I could be accused of lacking imagination, although I do not believe this to be true for many different reasons (actively creating and playing games such as Inquisitor and writing many stories for example).
Anyway, people here are right. There are different games to cater for different needs. I mainly play Necromunda these days and I'm about to start GMing an Inquisitor campaign (this time around Im going to give GW's Cirian Legacy campaign, but with my own twist a go) as these are the systems I enjoy the most. As for wanting to play big battles, well i'll just have to use the advanced rules (thankfully all my friends do too) to try and get the same level of enjoyment out of 40k as I do for the other systems.
This remains, as ever, an interesting discussion :)
LD
P.S. I apologise for the rant, it's not ment to sound like one, just merely voicing my opinions :thumbsup:
cranvill - August 7, 2006 06:00 PM (GMT)
its not a rant buddy its just your opion buddy it make good reading realy just go's to show what type of game people play.
keep posting your rants :D
The Love Duck - August 7, 2006 07:35 PM (GMT)
| QUOTE (cranvill @ Aug 6 2006, 09:26 PM) |
you should of tryed playeing rouge trader now that took some time .one of the things that piss me off is the deep strikeing rule it sucks ass big time in my opion and i aint keen on the rules for ordance wepons .
but hay ho you carnt have everthing. |
What about ordanance in particular? the not needing to hit? the fact that wether its orks using a captured bassilisk or necrons using their particle whip, that they all have the same random chance of hitting? yeah that bugs me too.
dont doo deep strike, im an infiltration man meself. now there is a skill that was crap under the old ed, and now works exactly how it should.
Yeah LD its not a rant, its a statement of opinion!
personally i think you are a little too harsh calling it a boardgame, now there are some out there that are like that (starship troopers for eaxmple, i still have yet to see bugs win at that game) and at least it isnt a blatant ripp off of something else like BFG is of full thrust.
Personally id like to see the likes of man o war, warhammer epic scale (i4get what its called) and epic back in stores, and pushed a little more, as these fill that role better than 40k scale minis can do. And man o war rocks!
cranvill - August 7, 2006 09:04 PM (GMT)
now thats a game i havent played in a long time i used to have a kick ass dwarf fleet might even have it some were ?? what were they called the dark elf big ass ship dark something or uver had skull on th prow ?
any way they kicked ass big time slow but hard
The Love Duck - August 8, 2006 07:10 PM (GMT)
Black arcs. those are the big dark elf ships.
id love it if they re released it, it would mean i could get a copy for myself, aqs im not willing to pay what they want for a 2nd hand copy on ebay or the like...
yeah, it was cool!
Tor_Libram - August 9, 2006 02:59 PM (GMT)
| QUOTE (Lord Dante @ Aug 4 2006, 08:37 AM) |
| What I mean by this is that once you've found yourself an army composition to your style, it is very very hard to lose with your army and that just takes the fun out of the game. |
Err. I'm not sure I follow this point. Or possibly I'm just really really crap at 40k. I've been playing with marines and chaos marines since 2nd ed and my win record is fairly poor.
I blame starcannon. :P :D
The Love Duck - August 10, 2006 07:50 PM (GMT)
Thousand sons terminator marines (two wounds, 2+sv and power weapons as std.) are def one of the nastiest units for their points for CSM. are you still playing alpha legion? or something else now.
I guess you are still raven guard for loyalists?
yeah starcannons are silly.
nastiest marine army i have seen recently was all squads with bolters in rhinos and razorbacks, it was a lot of tanks, and a surprizing ammount of shots. really worked.
Tor_Libram - August 11, 2006 09:48 AM (GMT)
Raven Guard. And Howling Griffons. And Mist Talons. And Alpha Legion. And World Eaters. And Tyranids. And (formerly, but i'm selling them off) Tau.
:D :D
The Love Duck - August 11, 2006 08:02 PM (GMT)
And you dont win with Tyranids? you should try the all stealer horde you suggested a while back! (as a side note im now up to 60 stealers! yay! they now outnumber my assembled hormagaunts, but not my other gaunts with guns)
Why you selling the tau?
cranvill - August 13, 2006 02:11 PM (GMT)
sixty stearlers thats a lot man what else do yu hhave in the army ??
and tor a frend of mie has a tau army its mostley battle suits and kroot and he is nails with it big time i aint ever seen him take a beating.
if you sell your Howling Griffons then ilbuy them from you they look mint buddy.
The Love Duck - August 13, 2006 06:41 PM (GMT)
four hive tyrants, 2 broodlords, ten tyranid warriors, one lictor, 20+ gaunts with devourers, 20+ gaunts with fleshborers, 20+ with spinefists, 7 ripper swarms with spinefists and 10 leaping ripper swarms, the afforementioned stealers, about 6 busted raveners, 8 gargoyles, 3 biovores, about 12 spore mines, 1 fex with 2 bbd stranglers, 2 fexes with 2 pairs of scything talons, one older metal fex with the same, three zoanthropes and one red terror.
But i have to say, i love the stealers.
Lord Dante - October 5, 2006 11:26 AM (GMT)
Just to let you guys know, my girlfriend and I will be running a campaign using these rules. Although we have had a revelation of late.
Whilst we think that these unofficial advanced rules do very much improve the game, we believe that we have discovered our major gripe with the game: The scenarios are (in our humble opinion) boring.
With that in mind, we'll be creating scenarios for our campaign more in line with the scenarios that are in the Imperial Armour campaign books (The Taros Campaign and The Anphelion Project). We're gonna do a big blog of it here on AP once our net connection is installed; it should feature lots of batreps and piccies :D