Title: 2k List Of Chaos
Description: Need more tactics advise
EvilDead3 - April 21, 2006 11:54 PM (GMT)
Characters
Kormak, the Destroyer of Khorne
Exalted Champion of Chaos
-Mark of Khorne
-Barded Steed
-Great Weapon
-Gaze of the gods
-Shield
Total 187pts
Core
5 Knights of Chaos
-Mark of Khorne
-Full command
-Warbanner
Total 285pts
15 Warriors of chaos
-Mark of Khorne
-Shields
-Full command
Total 300pts
15 Warriors of Chaos
-Mark of Khorne
-Shields
-Full command
Total 300pts
15 Warriors of Chaos
-Mark of Khorne
-Halberds
-Full command
Total 315pts
6 Chaos Hounds - 36pts
6 Chaos Hounds - 36pts
6 Marauder Horsemen
-Throwing Axes
-Musician
Total 102pts
Special
2 x beast herd
-5 Gors with two weapons
-7 Ungors with spears
-musician
Total - 68pts (136)
8 Chaos Furies
Total 120pts
3 Minotaurs
-Mark Of khorne
-Great Weapons
Total - 183pts
Total 2000pts
Dispel dice: 8
models: 104
This list has only been used once so far against slaanesh daenomic legion (all i can say is poor slaanesh guy). Anyways wondered if anyone had any thoughts on what kinda armies i might be up against at GT and what kinda tactics i would need to counter them. Not 100% sure on warriors atm, i think i will wait till 7th ed to decide if i keep them (they sometimes perform well, sometimes they dont :-/ )
Manfred - April 22, 2006 09:12 AM (GMT)
I will get back to you when I can find the time to write a proper reply (just wanted you to know that people do visit this part of the forum from time to time).
EvilDead3 - April 22, 2006 05:21 PM (GMT)
ok mate, ty, well glad to see im getting some loving :blink: :dunno: :hug:
EvilDead3 - April 30, 2006 07:45 AM (GMT)
Characters
Kormak, the Destroyer of Khorne (with Knights)
Exalted Champion of Chaos
-Mark of Khorne
-Barded Steed
-Great Weapon
-Gaze of the gods
-Shield
Total 187pts
Gargrim the Slaughterer (with Marauders)
Exalted Champion Of Chaos
-Helm of Many Eyes
-Great Weapon
Total 129pts
Core
5 Knights of Chaos
-Mark of Khorne
-Chosen
-Standard & musician
Total 300pts
15 Warriors of chaos
-Mark of Khorne
-Shields
-Full command
Total 300pts
24 Marauders of Chaos
-Great Weapons
-Standard & musician
Total 183pts
15 Warriors of Chaos
-Mark of Khorne
-Halberds
-Full command
Total 315pts
2 x5 Chaos Hounds - 30pts (60pts)
5 Marauder Horsemen
-Throwing Axes
-Musician
Total 90pts
Special
2 x beast herd
-5 Gors with two weapons
-6 Ungors with spears
-musician
Total - 64pts (128)
8 Chaos Furies
Total 120pts
3 Minotaurs
-Mark Of khorne
-Great Weapons
Total - 183pts
Total 1995pts
Dispel dice: 7
models: 109
changed the list abit, think its better?
internal primate - April 30, 2006 11:11 AM (GMT)
Thats a big list and a cool list, i like chaos armies. Im a bit out of date on Warhammer altogether but i like the beast herds, cant the inflitrate or something?
Something though, you characters arent very decked out for 2000pts. Usually you see up to 350-400 points on your general???
EvilDead3 - April 30, 2006 05:20 PM (GMT)
well you dont really need to spend that many points, first exalted still has 5 str 7 attacks, good stats, 2+ save and a 4+ wardsave. second one has 4 str 7 attacks that always strike first, i really have never seen a 400pts character earn his points back in fanatsy. Beastman can ambush if your general is a beastlord, i havent got them for this reason. Main uses for them are
1) meat shield, being skirmished and cheap they are good for this
2) to counter enemy skirmishs which will try and march block my army.
Exalted with helm performed very well in a doubles tourn (with the marauders), in one game he killed
4 chosen knights (in round of combat), unit of 3 dragon ogres, 3 beastherds.
internal primate - May 1, 2006 04:24 AM (GMT)
Chosen chaos knights are good, and i think youve justified why you dont need a decked out general.
Just sometimes you see decked out generals make a real mess of everything because the opposing general isnt as good as he can be?
Entierly up to you.
EvilDead3 - May 1, 2006 05:16 AM (GMT)
Well i mean basicly for the same points you can have either 1 khorne lord with 6 attacks or 2 khorne exalted with 10 attacks.
You really can only get away with having heros as generals in chaos mortal armies (or in under 2k games). The undivided exalted will deck most characters in any any army, he pretty much hits everything on a 3+ with strength 7 and always striks first. Also bear in mind most peoples lords start at the same price as my heros (elector counts cost less, lol!) Armies like elfs, empire and orcs really need decked out characters, their units cost half the points of mine (its just not fair!)
I started playing fanatsy again about year and half ago, first list i made had a lord and 2 heros in i quickly found that chaos warrior unit champions are a match for most heros (they have the same stats and empire heros bar a wound!)
Chosen khorne knights are just sick! made the unit bigger now, dunno but 15 str 5 attacks and 5 str4 attacks is kinda scary, its more sick with the general in.
Manfred - June 20, 2006 07:36 AM (GMT)
You are right about the exalted champions - they are great and well worth their points (can't say that about chaos in general). Most of the time my mortal chaos army have been lead by an EC and I have had little problems. Lately though I have used the lord simply because it's fun. There's something very satisfying with using an über charcter from time to time and I have fielded him on a big nasty dragon too! :)
In addition, since you play Khorne your EC's lower leadership is not such a big issue.
A few comments on your list then:
As I see it you have too many eggs in one basket and it would be fairly easy to deal with the biggest threat first -your knights and general. Knights of Khorne are good and every one knows it so they will be targeted first. Since their movement is so much higher than the threst of your army (the infantry blocks) you will have two choises: 1. send them in unsupported or 2. hold them back untill your infantry has advanced far enough to support them. None of those options are any good IMO. Take a look at your list and tell me wich units bar the knights I have a reason to fear.
You could use some more dogs to screen those knights and to get to the enemy shooters/artillery.
Normally I would insist that warriors of chaos use hand weapons and shields but not when it comes to Khorne. Make good use of that extra attack - take great weapons. If you are going to use warriors at all; I consider them to be over priced crap.
Have you considered switching places on your characters? It's not like your knights will need that extra punch anyway but your marauders will...
Just a few ideas. If you don't like them I have others.
EvilDead3 - June 28, 2006 03:43 PM (GMT)
well since then the list has changed abit, you ask units in my army are gona cause you problems, its simple, all of them ;)
Minotauts work like chariots, against ws3 enemies they are getting 12 strength 6 attacls thats on a 3+ kill on a 2+, very good against cav as well. Chaos knights i usually use on the flank with exalted, i sent my warriors up to form a anvil, knights sweep round to hammer on the flank. Magic isnt a problem with 9 dispel dice, cannons arnt a problem with furies, handgunners arnt a worry with beast herd screens. I think the better question is what unit to my enemies have that worry me.
Manfred - July 9, 2006 12:53 PM (GMT)
I don’t want to sound arrogant but I would love to face your army in a tournament because I believe that I would stand an above average chance of beating it - and my army is crap.
May I ask if your army is designed for friendly games or more competitive ones?
EvilDead3 - July 25, 2006 07:56 PM (GMT)
its designed for friendly games hence the size of the warrior units, well if you are the uk GT you can have ago at facing my Khorne list (with a few changes). Its also not about what list you use, its how you use it.
Characters
Grand Master Kormak, the Destroyer of Khorne
Exalted champion of Chaos
- Mark of Khorne
- Barded Steed
- Shield
- Gaze of the Gods
- Shaggoth blade (Sword of might)
Total 203pts
Azgul the Slaughterer
Exalted Champion of Chaos (General)
- Mark of Khorne
- Halberd
- Armour of Damnation
Total 169pts
Core
4 Knights of Chaos
- Mark of Khorne
- Chosen
- Standard
Total 245pts
11 Warriors of Chaos
- Mark of Khorne
- Halberds
- Shield
- Fullcommand
Total 262pts
12 Warrior of Chaos
- Mark of Khorne
- Shields
- Fullcommand
Total 255pts
12 Warrior of Chaos
- Mark of Khorne
- Shields
- Fullcommand
Total 255pts
5 Chaos Hounds - 30pts
Special
beast herd
-6 Gors with two weapons
-8 Ungors with spears
-musician
Total 79pts
beast herd
-6 Gors with two weapons
-8 Ungors with spears
-musician
Total 79pts
6 Chaos Furies
Total 90pts
3 Minotaurs
-Great Weapons
-Mark of Khorne
Total 183pts
Rare
2 Bloodbeasts of Khorne
Total 150pts
Total: 2000pts
Models: 85
Dispel Dice: 9
This is the current plan, so far it has performed very well in the few tests i have had. I have had no problems with all mounted armies either, leadership 7 can do really suffer when they are flank charged my fear causers.
I take it you collect undead cos i have never had any real problems against undead. Against any magic heavy army i have learnt to pay attention to what spells you roll up and only use my dispel dice when they are needed. why waste 2 dispel dice on a 1D6 strength 4 magic missile attack on my beastherd (maybe a 2D6 one hehe). I might be getting abit arrogant after my last games but i think if i beat a ork goblin army with 9 fanatics, 2 giants, a lvl4 wizard and 3 lvl2 wizards and many spear chuckas (with both lists, did much better with the 2nd list) i can beat pretty much anything. Unlike most Khorne players i dont just run all my units fullspeed towards the enemy trying to get into combat as quick as possible. Chaos warriors perform fine with just shields, they make a great unit for holding units in postion, even enemy cav as after the charge they end up with the same save but striking first wounding on a 3+ rather than a 5+.
Bloodbeasts are also my new friend again, i was abit upset with them at one stage but i decided to try them out again and have figured out the perfect uses for them.
They are great at stop peg knights running around my rear, 360 charge, fear, unbreakable and hight strength so they can actually hurt them combined with enough attacks.
Im still looking for a better combo for my mounted exalted but with 7th ed coming great weapon and regeneration seems pretty crappy, maybe halberd would be cool.
Im sure more knights rather than chaos warriors would be good but my view is if i wanted a whole mounted army then i may as well collect brets or something (oh the fun)
Gun lines really dont bother me, for the first few turns all i have to worry about is Cannons, handgunners hitting my herds on a 6+, well, nothing to worry about.
Oh and with 7th ed coming up and the changes i have heard i think most armies will be more based around infantry rather than cav (well if half is true anyways). On the note of all your eggs in one baskey, well i think the change to the knights should make the knights less one of those units, 5 normal knights of khorne work out just as good as 4 chosen knights of khorne just they die far more easy to handgunners.Anyways i think the list is alot better but sadly khorne armies will have a certain weakness which is very hard to work around, charaters on flyers. Little can be done about this apart as they lack magic to deal with them. Still i guess we will have to see.